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-rw-r--r--AnimationObject.c68
1 files changed, 34 insertions, 34 deletions
diff --git a/AnimationObject.c b/AnimationObject.c
index 87fe324..63594ce 100644
--- a/AnimationObject.c
+++ b/AnimationObject.c
@@ -3,76 +3,76 @@
#include <stdlib.h>
ARGB
-AO_CheckerPattern(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) {
- struct AO_CheckerPattern chp = *(struct AO_CheckerPattern*)priv;
+AO_CheckerPattern(const Animation* anim, PixelRendererParams a) {
+ struct AO_CheckerPattern chp = *(struct AO_CheckerPattern*)a.priv;
- r /= chp.squareSize;
- c /= chp.squareSize;
+ a.row /= chp.squareSize;
+ a.col /= chp.squareSize;
- if ((r + c) % 2 == 0) {
- ARGB_set(&pixel, 0xFF000000);
+ if ((a.row + a.col) % 2 == 0) {
+ ARGB_set(&a.pixel, 0xFF000000);
}
else {
- ARGB_set(&pixel, 0xFFFF00FF);
+ ARGB_set(&a.pixel, 0xFFFF00FF);
}
- return pixel;
+ return a.pixel;
}
ARGB
-AO_Square(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) {
- struct AO_Square* set = (struct AO_Square*)priv;
+AO_Square(const Animation* anim, PixelRendererParams a) {
+ struct AO_Square* set = (struct AO_Square*)a.priv;
- if (0 <= r && r <= set->width && 0 <= c && c <= set->height) {
- ARGB_set(&pixel, set->color);
+ if (0 <= a.row && a.row <= set->width && 0 <= a.col && a.col <= set->height) {
+ ARGB_set(&a.pixel, set->color);
}
- return pixel;
+ return a.pixel;
}
ARGB
-AO_Circle(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) {
- struct AO_Circle* cir = (struct AO_Circle*)priv;
+AO_Circle(const Animation* anim, PixelRendererParams a) {
+ struct AO_Circle* cir = (struct AO_Circle*)a.priv;
- if (r * r + c * c < cir->radius * cir->radius) {
- ARGB_set(&pixel, cir->color);
+ if (a.row * a.row + a.col * a.col < cir->radius * cir->radius) {
+ ARGB_set(&a.pixel, cir->color);
}
- return pixel;
+ return a.pixel;
}
ARGB
-AO_Image(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) {
- struct AO_Image img = *(struct AO_Image*)priv;
+AO_Image(const Animation* anim, PixelRendererParams a) {
+ struct AO_Image img = *(struct AO_Image*)a.priv;
if (img.noRepeat == true &&
- (c < 0 || img.img.width * img.zoom <= c ||
- r < 0 || img.img.height * img.zoom <= r))
+ (a.col < 0 || img.img.width * img.zoom <= a.col ||
+ a.row < 0 || img.img.height * img.zoom <= a.row))
{
- return pixel;
+ return a.pixel;
}
- return *RGBImage_at(*(RGBImage*)priv, r / img.zoom, c / img.zoom);
+ return *RGBImage_at(*(RGBImage*)a.priv, a.row / img.zoom, a.col / img.zoom);
}
ARGB
-AO_Line(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) {
- struct AO_Line l = *(struct AO_Line*)priv;
+AO_Line(const Animation* anim, PixelRendererParams a) {
+ struct AO_Line l = *(struct AO_Line*)a.priv;
- if (fabs(l.a * c + l.b * r + l.c) / sqrt(l.a * l.a + l.b * l.b) < l.width) {
- ARGB_set(&pixel, l.color);
+ if (fabs(l.a * a.col + l.b * a.row + l.c) / sqrt(l.a * l.a + l.b * l.b) < l.width) {
+ ARGB_set(&a.pixel, l.color);
}
- return pixel;
+ return a.pixel;
}
ARGB
-AO_HorSegment(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) {
- struct AO_HorSegment hs = *(struct AO_HorSegment*)priv;
+AO_HorSegment(const Animation* anim, PixelRendererParams a) {
+ struct AO_HorSegment hs = *(struct AO_HorSegment*)a.priv;
- if (abs(r) <= hs.width && hs.left <= c && c <= hs.right) {
- ARGB_set(&pixel, hs.color);
+ if (abs(a.row) <= hs.width && hs.left <= a.col && a.col <= hs.right) {
+ ARGB_set(&a.pixel, hs.color);
}
- return pixel;
+ return a.pixel;
}