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-rw-r--r--AnimationInterpolate.c44
1 files changed, 40 insertions, 4 deletions
diff --git a/AnimationInterpolate.c b/AnimationInterpolate.c
index f24c678..37a0990 100644
--- a/AnimationInterpolate.c
+++ b/AnimationInterpolate.c
@@ -1,5 +1,7 @@
#include "AnimationInterpolate.h"
#include "AnimationObject.h"
+#include "AnimationMove.h"
+#include <string.h>
#define NUM_INTERPOLATE(a, b, perc) (a * (1.0 - (perc)) + b * (perc))
@@ -18,25 +20,59 @@ colorInterpolate(color ina, color inb, double percentage) {
}
ARGB
-A_Interpolate(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* priv) {
- struct A_Interpolate in = *(struct A_Interpolate*)priv;
+A_Interpolate(const Animation* anim, u32 frameIndex, ARGB pixel, i32 r, i32 c, void* value) {
+ struct A_Interpolate in = *(struct A_Interpolate*)value;
+
+ if (in.interpolate == NULL) {
+ fprintf(stderr, "Interpolation function cannot be NULL!\n");
+ ARGB_set(&pixel, 0xFFFF00FF);
+ return pixel;
+ }
+
+ if (frameIndex == in.startFrame) {
+ memcpy(in.initialValueTemp, in.value, in.initialValueTempSize);
+ }
double perc = (double)(frameIndex - in.startFrame) / (in.endFrame - in.startFrame);
if (perc < 0.0) perc = 0.0;
if (perc > 1.0) perc = 1.0;
- in.interpolate(in.value, in.initialState, in.finalState, perc);
+ in.interpolate(in.value, in.initialValueTemp, in.goalValue, perc);
- return in.callback(anim, frameIndex, pixel, r, c, in.priv);
+ return pixel;
}
void
AO_LineInterpolate(void* valueLine, const void* initialLine, const void* finalLine, double percentage) {
struct AO_Line* value = valueLine;
const struct AO_Line* initial = initialLine, *final = finalLine;
+
value->a = NUM_INTERPOLATE(initial->a, final->a, percentage);
value->b = NUM_INTERPOLATE(initial->b, final->b, percentage);
value->c = NUM_INTERPOLATE(initial->c, final->c, percentage);
value->width = NUM_INTERPOLATE(initial->width, final->width, percentage);
value->color = colorInterpolate(initial->color, final->color, percentage);
}
+
+void
+AM_LinearInterpolate(void* valueIn, const void* initialIn, const void* finalIn, double percentage) {
+ struct AM_Linear* value = valueIn;
+ const struct AM_Linear* initial = initialIn, *final = finalIn;
+
+ value->startRow = NUM_INTERPOLATE(initial->startRow, final->startRow, percentage);
+ value->startCol = NUM_INTERPOLATE(initial->startCol, final->startCol, percentage);
+ value->dRow = NUM_INTERPOLATE(initial->dRow, final->dRow, percentage);
+ value->dCol = NUM_INTERPOLATE(initial->dCol, final->dCol, percentage);
+ value->wrapCoordinates = NUM_INTERPOLATE(initial->wrapCoordinates, final->wrapCoordinates, percentage);
+}
+
+void
+AM_SpinInterpolate(void* valueIn, const void* initialIn, const void* finalIn, double percentage) {
+ struct AM_Spin* value = valueIn;
+ const struct AM_Spin* initial = initialIn, *final = finalIn;
+
+ value->theta = NUM_INTERPOLATE(initial->theta, final->theta, percentage);
+ value->dTheta = NUM_INTERPOLATE(initial->dTheta, final->dTheta, percentage);
+ value->centerRow = NUM_INTERPOLATE(initial->centerRow, final->centerRow, percentage);
+ value->centerCol = NUM_INTERPOLATE(initial->centerCol, final->centerCol, percentage);
+}