1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
var vShader = ` attribute vec2 aXY; attribute vec3 aRGB; varying vec3 vRGB; void main() { gl_Position = vec4(aXY,0,1); vRGB = aRGB; } `; var fShader = ` precision mediump float; varying vec3 vRGB; void main() { gl_FragColor = vec4(vRGB,1); } `;