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|
console.warn( `
_ ___ _ ___ ___ _
| |\\/| / / \\ | | | | \\ / / \\ | |\\/|
|_| | \\_\\_/ |_| |_|_/ \\_\\_/ |_| |
2022-2023
`
);
// WebGL + включване на сенки
var renderer = new THREE.WebGLRenderer( {antialias:true} );
renderer.setAnimationLoop( animate );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.VSMShadowMap;
document.body.appendChild( renderer.domElement );
document.body.style.margin = 0;
document.body.style.overflow = 'hidden';
const MAX_ANISOTROPY = renderer.capabilities.getMaxAnisotropy();
// сцена
var scene = new THREE.Scene();
scene.background = new THREE.Color(0.05,0.055,0.1);
// камера и гледна точка
var camera = new THREE.PerspectiveCamera( 60, 1, 0.01, 200 );
camera.position.set( 30, 60, 60 );
camera.lookAt( scene.position );
// основна светлина
var light = new THREE.SpotLight( 'white', 0.6 );
light.position.set( 20, 80, 30 );
light.target = scene;
light.angle = Math.PI/20;
light.penumbra = 1;
light.castShadow = true;
light.shadow.mapSize.width = 1024/2;
light.shadow.mapSize.height = 1024/2;
light.shadow.camera.near = 50;
light.shadow.camera.far = 200;
light.shadow.camera.left = -50;
light.shadow.camera.right = 50;
light.shadow.camera.top = -50;
light.shadow.camera.bottom = 50;
light.shadow.bias = -0.0001;
light.shadow.radius = 3;
scene.add( light );
var contraLight = new THREE.SpotLight( 'white', 0.2 );
contraLight.position.set( -10, 80, -40 );
contraLight.target = scene;
contraLight.angle = Math.PI/20;
contraLight.penumbra = 1;
scene.add( contraLight );
// допълнителна светлина
var topLight = new THREE.SpotLight( 'white', 0.2 );
topLight.position.set( 0, 50, 0 );
topLight.target = scene;
topLight.angle = Math.PI/20/1;
topLight.penumbra = 1;
scene.add( topLight );
// обща светлина
var ambLight = new THREE.AmbientLight( 'white', 0.2 );
scene.add( ambLight );
// помощна координатна система
var oxyz = new THREE.AxesHelper( 16 );
// scene.add( oxyz );
// интерактивно въртене
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.maxPolarAngle = Math.PI * 0.45;
controls.minDistance = 2;
controls.maxDistance = 30;
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.rotateSpeed = 0.3;
controls.panSpeed = 0.7;
controls.screenSpacePanning = false;
controls.target.set( 0, 0, 0 );
controls.update();
// промяна на размера на прозореца, вкл. и завъртане на смартфон
window.addEventListener( 'resize', onWindowResize, false );
onWindowResize();
function onWindowResize( event )
{
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight, true );
}
// главен анимационен цикъл
function animate( time )
{
controls.update( time );
renderer.render( scene, camera );
}
// картинка на квадратчета
var tiles = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgAQMAAABJtOi3AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAAEnQAABJ0Ad5mH3gAAAAGUExURcPDw/////joICQAAAASSURBVAjXY2AAgfr///8PTgIAnnZsBQ0uHE0AAAAASUVORK5CYII=';
// земя 20х20 метра
function ground()
{
var geometry = new THREE.PlaneGeometry( 30, 30 );
var texture = new THREE.TextureLoader().load( tiles );
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( 30, 30 );
texture.anisotropy = MAX_ANISOTROPY;
var material = new THREE.MeshStandardMaterial( {
color: 'forestgreen',
roughness: 1,
metalness: 0,
map: texture,
polygonOffset: true,
polygonOffsetFactor: 4,
polygonOffsetUnits: 4,
} );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = -0.02;
mesh.receiveShadow = true;
mesh.rotation.x = -Math.PI/2;
scene.add( mesh );
}
ground();
// случайно цяло число
function random( a, b )
{
var rnd = Math.abs( THREE.Math.seededRandom( ) );
return Math.floor( a + (b-a+1)*rnd );
}
// под на къщата (използва FN)
function floor( x, y, sx, sy )
{
if( sx%2 ) x += 0.5;
if( sy%2 ) y += 0.5;
var texture = new THREE.TextureLoader().load( tiles );
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( 5*sx, 5*sy );
texture.anisotropy = MAX_ANISOTROPY;
var material = new THREE.MeshStandardMaterial( {
color: 'gainsboro',
roughness: 0.6,
metalness: 0.1,
map: texture,
bumpMap: texture,
bumpScale: -0.02,
} );
var material2 = new THREE.MeshBasicMaterial( {
color: 'black',
polygonOffset: true,
polygonOffsetFactor: 2,
polygonOffsetUnits: 2,
} );
var geometry = new THREE.PlaneGeometry( sx, sy );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( x, -0.01, y );
mesh.receiveShadow = true;
mesh.rotation.x = -Math.PI/2;
scene.add( mesh );
var geometry = new THREE.PlaneGeometry( sx+0.4, sy+0.4 );
var mesh = new THREE.Mesh( geometry, material2 );
mesh.position.set( x, -0.02, y );
mesh.rotation.x = -Math.PI/2;
scene.add( mesh );
}
// фиксиране на генератора на случайни числа
if( FN == '9MI0899999' )
THREE.Math.seededRandom( 41027 );
else
{
var seed = 0;
for( var i=0; i<FN.length; i++ )
seed = (seed<<1)+Math.round(i*Math.cos(i+FN.charCodeAt(i)))*FN.charCodeAt(i);
THREE.Math.seededRandom( seed );
}
// генериране на пода на къщата
floor( random(-2,2), random(-2,2), random(10,14), random(6,8) );
floor( random(-2,2), random(-2,2), random(6,8), random(10,14) );
|