Summary Files Commits Branches @commit @diff @stats
path: root / Year 2 / Computer Graphics Fundamentals / 06-Practice-07.11.2022 / 02.js
blob: 1b704d6cb2601294b9af92276039bf4ac8f4a7a8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
// Задача: изградете къща чрез плъзгане на профил


var renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( drawFrame );
document.body.appendChild( renderer.domElement );

var scene = new THREE.Scene();
scene.background = new THREE.Color( 'lightsteelblue' );

var aspect = window.innerWidth/window.innerHeight;
var camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 0, 4, 20 );
camera.lookAt( new THREE.Vector3() );


// профил (равнобедренотриъгълен)
var shape = new THREE.Shape();
shape.moveTo(  0,  2 );
shape.lineTo(  2, -0.5 );
shape.lineTo( 1.5, -0.5);
shape.lineTo( 1.5, -3);
shape.lineTo( -1.5, -3);
shape.lineTo( -1.5, -0.5);
shape.lineTo( -2, -0.5 );
shape.lineTo( 0, 2);

// създаване на формата на къщата чрез плъзгане
var extrudeSettings = { depth: 3, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 0.1, bevelThickness: 0.1 };
var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );

// построяване на самия обект
var object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial({shininess: 140, specular: 'white'}) );
scene.add( object );


var light = new THREE.PointLight( 'white', 0.4 );
light.position.set( 0, 0, 30 );
scene.add( light );

function drawFrame()
{
	// въртим обекта
	object.rotation.y += 0.002;
	object.rotation.z = 0.3*Math.sin(10*object.rotation.y);
	
	renderer.render( scene, camera );
}