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// Задача: изградете къща чрез плъзгане на профил
var renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( drawFrame );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
scene.background = new THREE.Color( 'lightsteelblue' );
var aspect = window.innerWidth/window.innerHeight;
var camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 0, 4, 20 );
camera.lookAt( new THREE.Vector3() );
// профил (равнобедренотриъгълен)
var shape = new THREE.Shape();
shape.moveTo( 0, 2 );
shape.lineTo( 2, -0.5 );
shape.lineTo( 1.5, -0.5);
shape.lineTo( 1.5, -3);
shape.lineTo( -1.5, -3);
shape.lineTo( -1.5, -0.5);
shape.lineTo( -2, -0.5 );
shape.lineTo( 0, 2);
// създаване на формата на къщата чрез плъзгане
var extrudeSettings = { depth: 3, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 0.1, bevelThickness: 0.1 };
var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
// построяване на самия обект
var object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial({shininess: 140, specular: 'white'}) );
scene.add( object );
var light = new THREE.PointLight( 'white', 0.4 );
light.position.set( 0, 0, 30 );
scene.add( light );
function drawFrame()
{
// въртим обекта
object.rotation.y += 0.002;
object.rotation.z = 0.3*Math.sin(10*object.rotation.y);
renderer.render( scene, camera );
}
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