1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
// Задача: конструирайте ... хипербола
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( drawFrame );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var aspect = window.innerWidth/window.innerHeight;
camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 0, 0, 100 );
camera.lookAt( new THREE.Vector3() );
// За момента имаме само окръжност
var material = new THREE.MeshPhongMaterial();
var circle = new THREE.Mesh(new THREE.CylinderGeometry( 20, 20, 1/2, 80 ), material);
var cone1 = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 10, 10, 64, 16), material);
cone1.rotation.z = Math.PI / 2;
cone1.position.y = -2;
var cone2 = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 10, 10, 64, 16), material);
cone2.position.x = -10;
cone2.position.y = -2;
cone2.rotation.z = -Math.PI / 2;
var csg = new CSG();
csg.union([cone1, cone2]);
csg.intersect([circle]);
var hype = csg.toMesh();
hype.material = material;
scene.add( hype );
// Добавяме светлина
light = new THREE.PointLight( 'lightblue' );
light.position.set( 0, 0, 100 );
scene.add( light );
function drawFrame()
{
// въртим окръжността
hype.rotation.x += 0.005;
hype.rotation.y += 0.004;
hype.rotation.z += 0.003;
renderer.render( scene, camera );
}
|