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// Задача: конструирайте златен осмоъгълен
// пепелник-сувенир за четирима.
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( drawFrame );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
scene.background = new THREE.Color( 'midnightblue' );
var aspect = window.innerWidth/window.innerHeight;
camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 0, 0, 8 );
camera.lookAt( new THREE.Vector3() );
// Пепелник (за момента е цилиндър,
// но вие ще го оформите на пепелник)
var innerRad = 1.3;
var outsideShape = new THREE.Mesh(new THREE.CylinderGeometry( 1.6, 2, 0.8, 8 ));
var innerShape = new THREE.Mesh(new THREE.CylinderGeometry( innerRad, innerRad, 1, 8 ));
innerShape.position.y = 0.2;
var holes = new THREE.Mesh(new THREE.CylinderGeometry(0.3, 0.3, 4, 32));
holes.rotation.x = Math.PI / 2;
holes.rotation.z = Math.PI / 8;
holes.position.y = 0.5;
var holes2 = new THREE.Mesh(new THREE.CylinderGeometry(0.3, 0.3, 4, 32));
holes2.rotation.x = Math.PI / 2;
holes2.rotation.z = 5 * Math.PI / 8;
holes2.position.y = 0.5;
var csg = new CSG();
csg.subtract([outsideShape, innerShape, holes, holes2]);
var ashTray = csg.toMesh();
ashTray.material = new THREE.MeshPhongMaterial( {color: 'gold',specular: 'white'} );
scene.add( ashTray );
var light = new THREE.PointLight();
light.position.set( 0, 5, 10 );
scene.add( light );
function drawFrame()
{
// въртим пепелника
ashTray.rotation.x = 0.3+0.2*Math.sin(ashTray.rotation.y);
ashTray.rotation.y += 0.010;
renderer.render( scene, camera );
}
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