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// Задача: измислете как да представите обекта
// от условието на задачата, чрез използване на
// готови обекти от Three.js.


var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( drawFrame );
document.body.appendChild( renderer.domElement );

var scene = new THREE.Scene();

var aspect = window.innerWidth/window.innerHeight;
var camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 0, 0, 30 );
camera.lookAt( new THREE.Vector3() );

var object = new THREE.Group();
scene.add( object );




var material = new THREE.MeshPhongMaterial();

var sphere = new THREE.SphereGeometry( 3, 32, 32 );
object.add( new THREE.Mesh( sphere, material ) );

var ring1 = new THREE.TorusGeometry(4, 1, 16, 32);
object.add(new THREE.Mesh(ring1, material));

var ring2 = new THREE.TorusGeometry(5.5, 0.5, 16, 32);
object.add(new THREE.Mesh(ring2, material));




// Светлини
var light = new THREE.PointLight();
light.position.set( 0, 0, 20 );
scene.add( light );

function drawFrame()
{
	object.rotation.x += 0.005;
	object.rotation.y += 0.005;
	renderer.render( scene, camera );
}