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// Задача: нарисувайте плажна топка, всяка
// половина да е от 4 цветни парчета

var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( drawFrame );
document.body.appendChild( renderer.domElement );

var scene = new THREE.Scene();

var aspect = window.innerWidth/window.innerHeight;
var camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 3, 3, 8 );
camera.lookAt( new THREE.Vector3() );




// за удобство
var pi2 = Math.PI/2;	// пи/2 - ще ви трябва най-вероятно

function createSpherePart(phiStart, phiLength, thetaStart, thetaLength, color) {
	// Бяла сфера без осветяване - цветовете са еднако ярки
	// Тази сфера трябва да се разцепи на 8 цветни парчета
	var geometry = new THREE.SphereGeometry( 1.5, 16, 16, phiStart, phiLength, thetaStart, thetaLength );
	var material = new THREE.MeshBasicMaterial({ color: color });
	scene.add( new THREE.Mesh( geometry, material ) );
}

createSpherePart(0      , pi2 * 4, 0          , pi2 / 4    , 0xffffff);
createSpherePart(0      , pi2    , pi2 / 4    , 3 * pi2 / 4, 0xff0000);
createSpherePart(pi2    , pi2    , pi2 / 4    , 3 * pi2 / 4, 0x00ff00);
createSpherePart(pi2 * 2, pi2    , pi2 / 4    , 3 * pi2 / 4, 0x0000ff);
createSpherePart(pi2 * 3, pi2    , pi2 / 4    , 3 * pi2 / 4, 0xffff00);
createSpherePart(0      , pi2 * 4, 7 * pi2 / 4, pi2 / 4    , 0xffffff);
createSpherePart(0      , pi2    , pi2        , 3 * pi2 / 4, 0x0000ff);
createSpherePart(pi2    , pi2    , pi2        , 3 * pi2 / 4, 0xffff00);
createSpherePart(pi2 * 2, pi2    , pi2        , 3 * pi2 / 4, 0xff0000);
createSpherePart(pi2 * 3, pi2    , pi2        , 3 * pi2 / 4, 0x00ff00);




// въртене на сцената
function drawFrame()
{
	scene.rotation.x += 0.005;
	scene.rotation.y += 0.005;
	renderer.render( scene, camera );
}