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// Задача: създайте град в равнината - постройките
// да са вертикални паралелепипеди със случайна
// височина
var N = 20; // 10x10 брой "карета" в града
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( drawFrame );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var aspect = window.innerWidth/window.innerHeight;
var camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 6, 7, 20 );
camera.lookAt( new THREE.Vector3() );
function rndSize(min, max) {
return min + Math.random() * (max - min)
}
var buildingMaterial = new THREE.MeshPhongMaterial();
function createBuilding(x, z) {
var width = rndSize(0.25, 0.9);
var height = rndSize(0.25, width * 3.1);
var depth = rndSize(0.25, 0.9);
var geometry = new THREE.BoxGeometry( width, height, depth );
var building = new THREE.Mesh(geometry, buildingMaterial);
building.position.set(x, height / 2, z);
scene.add(building);
}
for (var x = -N / 2; x < N / 2; x++) {
for (var z = -N / 2; z < N / 2; z++) {
createBuilding(x, z);
}
}
var light = new THREE.PointLight( );
light.position.set( 3, 7, 9 );
scene.add( light );
light = new THREE.PointLight( );
light.position.set( 3, 7, -9 );
scene.add( light );
function drawFrame()
{
scene.rotation.y += 0.005;
renderer.render( scene, camera );
}
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