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// Задача: създайте равнина от кубове - те са
// NxN, разположени са равномерно в квадрат и
// не се допират помежду си

var N = 10; // примерно да пробваме с 10x10 куба

var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( drawFrame );
document.body.appendChild( renderer.domElement );

var scene = new THREE.Scene();

var aspect = window.innerWidth/window.innerHeight;
var camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 6, 7, 20 );
camera.lookAt( new THREE.Vector3() );


// кубове - форма и размер
var geometry = new THREE.BoxGeometry( 0.9, 0.9, 0.9 );
var material = new THREE.MeshPhongMaterial();



function newCube(x, z) {
	var cube = new THREE.Mesh( geometry, material );
	cube.position.set(x, 0, z);
	scene.add( cube );
}

for (var x = (1 - N) / 2; x < N / 2; x++) {
	for (var z = (1 - N) / 2; z < N / 2; z++) {
		newCube(x, z);
	}
}



var light = new THREE.PointLight( );
light.position.set( 3, 2, 5 );
scene.add( light );

light = new THREE.PointLight( );
light.position.set( -3, 2, -5 );
scene.add( light );


function drawFrame()
{
	scene.rotation.y += 0.005;
	renderer.render( scene, camera );
}