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// Пример на куб.
// Не се стряскайте от многото непознати неща в този код.
//
// Задача: Пуснете примера. Разгледайте кода. Опитайте се
// да идентифицирате елементите - кой какво прави.

  // Init
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

  // Scene
var scene = new THREE.Scene();

  // Camera
var aspect = window.innerWidth / window.innerHeight;
var camera = new THREE.PerspectiveCamera( 30, aspect );
camera.position.set( 3, 3, 8 );
camera.lookAt( new THREE.Vector3() );

function newPart(x, y, z, shape) {
	var geometry;
	if (shape === 1)
		geometry = new THREE.BoxGeometry( 1, 3, 0.25 );
	else if (shape === 2)
		geometry = new THREE.BoxGeometry( 1, 1, 0.25 );
	
	var material = new THREE.MeshPhongMaterial({ color: 0x008000 });
	var cube = new THREE.Mesh( geometry, material );
	scene.add( cube );
	cube.position.set(x, y, z);
}

newPart(-1,  0, 0, 1);
newPart(+1,  0, 0, 1);
newPart( 0,  1, 0, 2);
newPart( 0, -1, 0, 2);

var light = new THREE.PointLight( );
light.position.set( 2, 2, 3 );
scene.add( light );

renderer.render( scene, camera );