var vShader = ` attribute vec2 aXY; attribute vec3 aRGB; varying vec3 vRGB; void main() { gl_Position = vec4(aXY,0,1); vRGB = aRGB; } `; var fShader = ` precision mediump float; varying vec3 vRGB; void main() { gl_FragColor = vec4(vRGB,1); } `;