// Задача: конструирайте порцеланова чаша със // загладени ръбове. var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setAnimationLoop( drawFrame ); document.body.appendChild( renderer.domElement ); var scene = new THREE.Scene(); scene.background = new THREE.Color( 'pink' ); var aspect = window.innerWidth/window.innerHeight; camera = new THREE.PerspectiveCamera( 30, aspect ); camera.position.set( 0, 0, 10 ); camera.lookAt( new THREE.Vector3() ); // начален стадий на чаша var material = new THREE.MeshPhongMaterial( {color: 'purple',shininess: 100, specular: 'white'} ); var outsideShape = new THREE.Mesh( new THREE.CylinderGeometry( 1.2, 1.2, 2.5, 40 ), material ); var innerHole = new THREE.Mesh(new THREE.CylinderGeometry(1, 1, 2.5, 40)); innerHole.position.y = 0.2; var csg = new CSG(); csg.subtract([outsideShape, innerHole]); var mug = csg.toMesh(); mug.material = material; var topLip = new THREE.Mesh(new THREE.TorusGeometry(1.1, 0.1, 16, 64), material); topLip.rotation.x = Math.PI / 2; topLip.position.y = 2.5 / 2; mug.add(topLip); var bottomLip = new THREE.Mesh(new THREE.TorusGeometry(1.1, 0.1, 16, 64), material); bottomLip.rotation.x = Math.PI / 2; bottomLip.position.y = -2.5 / 2 + 0.1 / 2; mug.add(bottomLip); var handle = new THREE.Mesh(new THREE.TorusGeometry(1, 0.2, 16, 64, Math.PI), material); handle.rotation.z = Math.PI / 2; handle.position.x = -1.1; mug.add(handle); scene.add( mug ); var light = new THREE.PointLight(); light.position.set( 0, 5, 10 ); scene.add( light ); function drawFrame() { // въртим чашата mug.rotation.x += 0.005; mug.rotation.z = Math.sin(2*mug.rotation.x)/2; mug.rotation.y += 0.003; renderer.render( scene, camera ); }