#include "Triangle.h" #include Triangle::Triangle(int x1, int y1, int x2, int y2, int x3, int y3) : Shape(3) { setPoint(0, x1, y1); setPoint(1, x2, y2); setPoint(2, x3, y3); } double Triangle::getArea() const { Shape::point p1 = getPointAtIndex(0); Shape::point p2 = getPointAtIndex(1); Shape::point p3 = getPointAtIndex(2); return abs(p1.x*p2.y + p2.x*p3.y + p3.x*p1.y - p1.y * p2.x - p2.y*p3.x - p3.y*p1.x) / 2.00; } double Triangle::getPer() const { Shape::point p1 = getPointAtIndex(0); Shape::point p2 = getPointAtIndex(1); Shape::point p3 = getPointAtIndex(2); return p1.getDist(p2) + p2.getDist(p3) + p3.getDist(p1); } bool Triangle::isPointIn(int x, int y) const { Shape::point p(x, y); Triangle t1(getPointAtIndex(0).x, getPointAtIndex(0).y, getPointAtIndex(1).x, getPointAtIndex(1).y, p.x, p.y); Triangle t2(getPointAtIndex(2).x, getPointAtIndex(2).y, getPointAtIndex(1).x, getPointAtIndex(1).y, p.x, p.y); Triangle t3(getPointAtIndex(2).x, getPointAtIndex(2).y, getPointAtIndex(0).x, getPointAtIndex(0).y, p.x, p.y); return abs(t1.getArea() + t2.getArea() + t3.getArea() - getArea()) <= std::numeric_limits::epsilon(); } Shape* Triangle::clone() const { Shape* copy = new Triangle(*this); return copy; }