#include "Triangle.h" Triangle::Triangle(int x1, int y1, int x2, int y2, int x3, int y3) : Shape(3) { setPoint(0, x1, y1); setPoint(1, x2, y2); setPoint(2, x3, y3); } double Triangle::getArea() const { Shape::point p1 = getPointAtIndex(0); Shape::point p2 = getPointAtIndex(1); Shape::point p3 = getPointAtIndex(2); return abs(p1.x*p2.y + p2.x*p3.y + p3.x*p1.y - p1.y * p2.x - p2.y*p3.x - p3.y*p1.x) / 2.00; } double Triangle::getPer() const { Shape::point p1 = getPointAtIndex(0); Shape::point p2 = getPointAtIndex(1); Shape::point p3 = getPointAtIndex(2); return p1.getDist(p2) + p2.getDist(p3) + p3.getDist(p1); }