commit b5bc001db04392a7e717283fb185d7712dd714be (HEAD -> master, origin/master, origin/HEAD) Author: Syndamia Date: Tue Feb 5 14:09:59 2019 +0200 Added an executable for the C sharp version of the game. Added a README commit d1051925287cfab9cc5537e5cd7309d14329e299 Merge: 1f08518 b6f3086 Author: Syndamia Date: Tue Feb 5 14:07:05 2019 +0200 Merge branch 'master' of https://github.com/Syndamia/Chopsticks commit 1f085181fa6ac44718c8f98d4b423d80ae8da00d Author: Syndamia Date: Tue Feb 5 14:06:38 2019 +0200 Added a .exe for the C# version commit b6f3086826190f615151ac7238c9f562b420c946 Author: Kamen Date: Tue Feb 5 14:04:12 2019 +0200 Create README.md commit 04d64c5c2d5ae02d75e408453bf2b329df348a4d Author: Syndamia Date: Thu Jan 31 14:09:55 2019 +0200 (C# version) Made all players start with one finger in hand commit f84690ce74dc674fd5aa683e246998570ff2a825 (tag: 2.0.0) Author: Syndamia Date: Wed Jan 30 10:16:04 2019 +0200 Changed structure of resetting mechanisms. Removed weirdness in code. Assured transfer functionallity works. commit 8546743d7bbc8de2bcef19607e9764b43d2cfaf2 (tag: 1.1.0) Author: Syndamia Date: Tue Jan 29 20:37:57 2019 +0200 Fixed bugs with transfer and game reset. Added a lot of LOOP deactivators, just in case of missed/obscure bug. commit 0976d7be0c3463be081b14be00ef4c853e0ab730 (tag: 1.0.0) Author: Syndamia Date: Sat Jan 19 19:08:31 2019 +0200 Made a very crude version of the game in c# commit ec9bccdc10c62c6417dd6b30756967c1f4651594 Author: Syndamia Date: Sat Jan 19 17:23:30 2019 +0200 Executable for game commit 83463d6f1c0352d3fb14795806f1312d17ff2b7d Author: Syndamia Date: Sat Jan 19 17:22:48 2019 +0200 Full game code and files commit 3279f7fe889ed8e337f75375a79a5aafba88bda0 Author: Syndamia <46843671+Syndamia@users.noreply.github.com> Date: Sat Jan 19 17:19:55 2019 +0200 Initial commit