From 4c2dc36df518315158ca2ca0e5f8ecdc47770823 Mon Sep 17 00:00:00 2001 From: Kamen Date: Sun, 19 May 2019 12:51:10 +0300 Subject: Updated Bitspace (markdown) --- Bitspace-_DROPPED-UNFINISHED_.md | 27 +++++++++++++++++++++++++++ Bitspace.md | 27 --------------------------- 2 files changed, 27 insertions(+), 27 deletions(-) create mode 100644 Bitspace-_DROPPED-UNFINISHED_.md delete mode 100644 Bitspace.md diff --git a/Bitspace-_DROPPED-UNFINISHED_.md b/Bitspace-_DROPPED-UNFINISHED_.md new file mode 100644 index 0000000..b89a50b --- /dev/null +++ b/Bitspace-_DROPPED-UNFINISHED_.md @@ -0,0 +1,27 @@ +## Bitspace _DROPPED UNFINISHED_ + +[Project board of Bitspace](https://github.com/Syndamia/Shower/projects/2) + +❗Project closed (unfinished) due to lack of desire to finish it❗ + +* How it began + +The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make an open world game, where you explore, build and fight (something like Minecraft). + +* Coding it + +The whole game is coded in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them. + +* Goals + +Have a fun and enjoyable game, with a lot to explore, build and do. + +* Mechanics that need to be implemented + - Random map generation + - Multi level map (underground) generation _dropped_ + - Mobs that you can fight or befriend _half dropped_ + - Fighting and health system + - Biomes that can help or harm you + - Items (and weapons) system + - Building and mining/breaking system + - Random structures _dropped_ \ No newline at end of file diff --git a/Bitspace.md b/Bitspace.md deleted file mode 100644 index 21bfe0d..0000000 --- a/Bitspace.md +++ /dev/null @@ -1,27 +0,0 @@ -## Bitspace - -[Project board of Bitspace](https://github.com/Syndamia/Shower/projects/2) - -❗Project closed (unfinished) due to lack of desire to finish it❗ - -* How it began - -The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make an open world game, where you explore, build and fight (something like Minecraft). - -* Coding it - -The whole game is coded in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them. - -* Goals - -Have a fun and enjoyable game, with a lot to explore, build and do. - -* Mechanics that need to be implemented - - Random map generation - - Multi level map (underground) generation _dropped_ - - Mobs that you can fight or befriend _half dropped_ - - Fighting and health system - - Biomes that can help or harm you - - Items (and weapons) system - - Building and mining/breaking system - - Random structures _dropped_ \ No newline at end of file -- cgit v1.3.1-23-gd82d