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-rw-r--r--Bitspace 2.0/Bitspace 2.0/Game creatures/Mob.cs10
-rw-r--r--Bitspace 2.0/Bitspace 2.0/Graphics.cs3
-rw-r--r--Bitspace 2.0/Bitspace 2.0/Menu.cs13
3 files changed, 16 insertions, 10 deletions
diff --git a/Bitspace 2.0/Bitspace 2.0/Game creatures/Mob.cs b/Bitspace 2.0/Bitspace 2.0/Game creatures/Mob.cs
index 497c418..094e308 100644
--- a/Bitspace 2.0/Bitspace 2.0/Game creatures/Mob.cs
+++ b/Bitspace 2.0/Bitspace 2.0/Game creatures/Mob.cs
@@ -57,7 +57,7 @@ namespace Bitspace_2._0.Game_creatures {
}
public void GetAffectedByBiome(Biome currBiome) {
- this.Heal(currBiome.HealPoints);
+ if (HasFullLungs()) this.Heal(currBiome.HealPoints);
if (currBiome.Suffocate) this.Suffocate();
else this.TakeBreather();
@@ -73,11 +73,15 @@ namespace Bitspace_2._0.Game_creatures {
}
public void TakeBreather() {
- if (IsAlive() && LungCapacity < MaxLungCapacity) {
+ if (IsAlive() && !HasFullLungs()) {
LungCapacity++;
}
}
+ private bool HasFullLungs() {
+ return LungCapacity == MaxLungCapacity;
+ }
+
public void Suffocate() {
if (this.LungCapacity > 0) {
this.LungCapacity--;
@@ -145,7 +149,7 @@ namespace Bitspace_2._0.Game_creatures {
var toReturn = new StringBuilder(new string('O', this.LungCapacity));
for (int i = this.LungCapacity; i < this.MaxLungCapacity; i++) {
- toReturn.Append(' ');
+ toReturn.Append('*');
}
return toReturn.ToString();
}
diff --git a/Bitspace 2.0/Bitspace 2.0/Graphics.cs b/Bitspace 2.0/Bitspace 2.0/Graphics.cs
index fdf52bd..5837631 100644
--- a/Bitspace 2.0/Bitspace 2.0/Graphics.cs
+++ b/Bitspace 2.0/Bitspace 2.0/Graphics.cs
@@ -11,7 +11,8 @@ namespace Bitspace_2._0 {
public static bool Mono = false;
public static void ReWriteScreen() {
- Console.Clear();
+ Console.SetCursorPosition(0, 0);
+ Console.CursorVisible = false;
UpdateLayers();
diff --git a/Bitspace 2.0/Bitspace 2.0/Menu.cs b/Bitspace 2.0/Bitspace 2.0/Menu.cs
index b65ef98..e306803 100644
--- a/Bitspace 2.0/Bitspace 2.0/Menu.cs
+++ b/Bitspace 2.0/Bitspace 2.0/Menu.cs
@@ -13,6 +13,7 @@ namespace Bitspace_2._0 {
yPos = 2;
while (true) {
Console.Clear();
+ Console.CursorVisible = false;
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine("Bitspace");
@@ -37,16 +38,16 @@ namespace Bitspace_2._0 {
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine("Choose map size:");
Console.WriteLine();
- Console.WriteLine(" Small (5 x 10)");
- Console.WriteLine(" Medium (10 x 20)");
- Console.WriteLine(" Large (20 x 40)");
+ Console.WriteLine(" Small (30 x 10)");
+ Console.WriteLine(" Medium (60 x 30)");
+ Console.WriteLine(" Large (100 x 40)");
if (!MenuCursor(2, 4)) break;
}
switch (yPos) {
- case 2: Map.Generate(5, 10); break;
- case 3: Map.Generate(10, 20); break;
- case 4: Map.Generate(20, 40); break;
+ case 2: Map.Generate(30, 10); break;
+ case 3: Map.Generate(60, 30); break;
+ case 4: Map.Generate(100, 40); break;
}
}