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| Commit | 4c2dc36df518315158ca2ca0e5f8ecdc47770823 (patch) | |
|---|---|---|
| Author | 2019-05-19 12:51:10 +0300 | |
| Committer | 2019-05-19 12:51:10 +0300 | |
| Files | 081888fbd1a5a5165ad03c5c6971478c4d1a9988 /Bitspace.md | |
| Shower-4c2dc36df518315158ca2ca0e5f8ecdc47770823.tar Shower-4c2dc36df518315158ca2ca0e5f8ecdc47770823.tar.gz Shower-4c2dc36df518315158ca2ca0e5f8ecdc47770823.zip | ||
| Parent | 8d0a405d90eb215c98233f223b49ca84f8c3e4bc (diff) | |
Updated Bitspace (markdown)
1 files changed, 0 insertions, 27 deletions
| -rw-r--r-- | Bitspace.md | 27 |
diff --git a/Bitspace.md b/Bitspace.md deleted file mode 100644 index 21bfe0d..0000000 --- a/Bitspace.md +++ /dev/null @@ -1,27 +0,0 @@ -## Bitspace - -[Project board of Bitspace](https://github.com/Syndamia/Shower/projects/2) - -❗Project closed (unfinished) due to lack of desire to finish it❗ - -* How it began - -The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make an open world game, where you explore, build and fight (something like Minecraft). - -* Coding it - -The whole game is coded in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them. - -* Goals - -Have a fun and enjoyable game, with a lot to explore, build and do. - -* Mechanics that need to be implemented - - Random map generation - - Multi level map (underground) generation _dropped_ - - Mobs that you can fight or befriend _half dropped_ - - Fighting and health system - - Biomes that can help or harm you - - Items (and weapons) system - - Building and mining/breaking system - - Random structures _dropped_
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