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Commit4c2dc36df518315158ca2ca0e5f8ecdc47770823 (patch)
Author
 Kamen <kami02882@gmail.com>
2019-05-19 12:51:10 +0300
Committer
 Kamen <kami02882@gmail.com>
2019-05-19 12:51:10 +0300
Files081888fbd1a5a5165ad03c5c6971478c4d1a9988 /Bitspace.md
Shower-4c2dc36df518315158ca2ca0e5f8ecdc47770823.tar
Shower-4c2dc36df518315158ca2ca0e5f8ecdc47770823.tar.gz
Shower-4c2dc36df518315158ca2ca0e5f8ecdc47770823.zip
Parent8d0a405d90eb215c98233f223b49ca84f8c3e4bc (diff)
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-## Bitspace
-
-[Project board of Bitspace](https://github.com/Syndamia/Shower/projects/2)
-
-❗Project closed (unfinished) due to lack of desire to finish it❗
-
-* How it began
-
-The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make an open world game, where you explore, build and fight (something like Minecraft).
-
-* Coding it
-
-The whole game is coded in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them.
-
-* Goals
-
-Have a fun and enjoyable game, with a lot to explore, build and do.
-
-* Mechanics that need to be implemented
- - Random map generation
- - Multi level map (underground) generation _dropped_
- - Mobs that you can fight or befriend _half dropped_
- - Fighting and health system
- - Biomes that can help or harm you
- - Items (and weapons) system
- - Building and mining/breaking system
- - Random structures _dropped_ \ No newline at end of file