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Commitba5be08413d2eb7332c1457157bd60d6bb141fdc (patch)
Author
 Kamen <kami02882@gmail.com>
2019-04-18 10:59:17 +0300
Committer
 Kamen <kami02882@gmail.com>
2019-04-18 10:59:17 +0300
Files83b9c8a7278b58e6a3119d6c24550d915c714352
Shower-ba5be08413d2eb7332c1457157bd60d6bb141fdc.tar
Shower-ba5be08413d2eb7332c1457157bd60d6bb141fdc.tar.gz
Shower-ba5be08413d2eb7332c1457157bd60d6bb141fdc.zip
Parenta61cbd45c25b9fb116406f45fe3ed1f4bae788a0 (diff)
Created Bitspace (markdown)
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+## Bitspace
+
+* How it began
+
+The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make a open world game, where you explore, build and fight (something like Minecraft).
+
+* Coding it
+
+The whole game is coded (and will be) in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them.
+
+* Goals
+
+Have a fun game, with a lot to explore, build and just have fun.
+
+* Mechanics that need to be implemented
+ - Random map generation
+ - Multi level map (underground) generation
+ - Mobs that you can fight or befriend
+ - Fighting and health system
+ - Biomes that can help or harm you
+ - Items (and weapons) system
+ - Building and mining/breaking system
+ - Random structures \ No newline at end of file