diff options
| Commit | ba5be08413d2eb7332c1457157bd60d6bb141fdc (patch) | |
|---|---|---|
| Author | 2019-04-18 10:59:17 +0300 | |
| Committer | 2019-04-18 10:59:17 +0300 | |
| Files | 83b9c8a7278b58e6a3119d6c24550d915c714352 | |
| Shower-ba5be08413d2eb7332c1457157bd60d6bb141fdc.tar Shower-ba5be08413d2eb7332c1457157bd60d6bb141fdc.tar.gz Shower-ba5be08413d2eb7332c1457157bd60d6bb141fdc.zip | ||
| Parent | a61cbd45c25b9fb116406f45fe3ed1f4bae788a0 (diff) | |
Created Bitspace (markdown)
1 files changed, 23 insertions, 0 deletions
| -rw-r--r-- | Bitspace.md | 23 |
diff --git a/Bitspace.md b/Bitspace.md new file mode 100644 index 0000000..a62a276 --- /dev/null +++ b/Bitspace.md @@ -0,0 +1,23 @@ +## Bitspace + +* How it began + +The idea was there since the begging of my C# learning, ever since I could write strings on the screen. But at the time, my knowledge wasn't enough for something like that. I wanted to make a open world game, where you explore, build and fight (something like Minecraft). + +* Coding it + +The whole game is coded (and will be) in C# (Console app (.Net framework)). The problem is that console applications aren't made for graphics. That poses interesting challenges and limitations, part of the reason I chose to code the game in them. + +* Goals + +Have a fun game, with a lot to explore, build and just have fun. + +* Mechanics that need to be implemented + - Random map generation + - Multi level map (underground) generation + - Mobs that you can fight or befriend + - Fighting and health system + - Biomes that can help or harm you + - Items (and weapons) system + - Building and mining/breaking system + - Random structures
\ No newline at end of file |
