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<title>Shower/Bitspace, branch master</title>
<subtitle>Random ideas that lead to random projects.</subtitle>
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<updated>2019-05-15T17:38:21Z</updated>
<entry>
<title>Mobs now pick up broken items by them, fixed bug where non player mobs don't treat placed walk over items on top of damaging biomes as safe</title>
<updated>2019-05-15T17:38:21Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-05-15T17:38:21Z</published>
<link rel='alternate' type='text/html' href='https://git.syndamia.com/dead/Shower/commit/?id=d1d0a12527e7d7c0fa43910499d8cc849f0af7f9'/>
<id>urn:sha1:d1d0a12527e7d7c0fa43910499d8cc849f0af7f9</id>
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</entry>
<entry>
<title>Fixed item breaking, added possibility of a mob to walk over a certain item, fixed inventory scroll issue (#29)</title>
<updated>2019-05-14T19:40:19Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-05-14T19:40:19Z</published>
<link rel='alternate' type='text/html' href='https://git.syndamia.com/dead/Shower/commit/?id=ae174d115f5139bccbc3362f69902e7f624f221f'/>
<id>urn:sha1:ae174d115f5139bccbc3362f69902e7f624f221f</id>
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<entry>
<title>Certain items can now be placed and destroyed (not really, the system must be fixed), for now mobs can't walk over the placeable items, placed items and future ambient items are and will be stored in an overlay map (that is printed on top of the normal map)</title>
<updated>2019-05-01T15:26:15Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-05-01T15:26:15Z</published>
<link rel='alternate' type='text/html' href='https://git.syndamia.com/dead/Shower/commit/?id=5b6c70a242c37f142dee8642fde3303c7a82c34d'/>
<id>urn:sha1:5b6c70a242c37f142dee8642fde3303c7a82c34d</id>
<content type='text'>
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</entry>
<entry>
<title>Merged weapons with items (all items are, from now on, considered a weapon), very enchanced mob inventory printing, you can select items from said inventory (by default using Q and E, can be changed in settings), biome escape movement is randomized, updated .exe build of the game (in the BitSpace folder)</title>
<updated>2019-04-28T12:29:28Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-04-28T12:29:28Z</published>
<link rel='alternate' type='text/html' href='https://git.syndamia.com/dead/Shower/commit/?id=fabfbff9133934a4fdacf3154107a139bbc85ab8'/>
<id>urn:sha1:fabfbff9133934a4fdacf3154107a139bbc85ab8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added class Item, mobs have an item inventory and it can be printed, more flexible map generation (can generate with one biome and up)</title>
<updated>2019-04-26T11:16:08Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-04-26T11:16:08Z</published>
<link rel='alternate' type='text/html' href='https://git.syndamia.com/dead/Shower/commit/?id=f2efbc848a61f3000b814febd6a84ff248d918a8'/>
<id>urn:sha1:f2efbc848a61f3000b814febd6a84ff248d918a8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made code a bit more self explanatory and optimized comments</title>
<updated>2019-04-25T19:32:36Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-04-25T19:32:36Z</published>
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<id>urn:sha1:9e67b4552c71f13fb4bd3df3f4af809e6157059d</id>
<content type='text'>
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</entry>
<entry>
<title>Stats of mob(s) that the player is fighting, mobs now get out of damaging biomes, made weapon printing and damaging code structure much better</title>
<updated>2019-04-25T18:20:52Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-04-25T18:20:52Z</published>
<link rel='alternate' type='text/html' href='https://git.syndamia.com/dead/Shower/commit/?id=9f625b5a73421cb2aa2441b85064e14b1ba56f71'/>
<id>urn:sha1:9f625b5a73421cb2aa2441b85064e14b1ba56f71</id>
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<entry>
<title>Added comments that exaplin a bit more the code</title>
<updated>2019-04-23T08:18:32Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-04-23T08:18:32Z</published>
<link rel='alternate' type='text/html' href='https://git.syndamia.com/dead/Shower/commit/?id=cac27eb5957559194c66dbf2f1784a03710a37bd'/>
<id>urn:sha1:cac27eb5957559194c66dbf2f1784a03710a37bd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Combined key bindings into a dictionary (they are now more modular), key bindings are now customizable in settings tab</title>
<updated>2019-04-18T19:29:54Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-04-18T19:29:54Z</published>
<link rel='alternate' type='text/html' href='https://git.syndamia.com/dead/Shower/commit/?id=d6133872475adc6eb367f96b81a30637dd5f77b4'/>
<id>urn:sha1:d6133872475adc6eb367f96b81a30637dd5f77b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added armour system, made damage from weapons system better, added different chances of biome generation</title>
<updated>2019-04-17T10:30:53Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-04-17T10:30:53Z</published>
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