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<title>Shower/Bitspace/Game.exe, branch master</title>
<subtitle>Random ideas that lead to random projects.</subtitle>
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<updated>2019-05-15T17:38:21Z</updated>
<entry>
<title>Mobs now pick up broken items by them, fixed bug where non player mobs don't treat placed walk over items on top of damaging biomes as safe</title>
<updated>2019-05-15T17:38:21Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-05-15T17:38:21Z</published>
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<entry>
<title>Fixed item breaking, added possibility of a mob to walk over a certain item, fixed inventory scroll issue (#29)</title>
<updated>2019-05-14T19:40:19Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-05-14T19:40:19Z</published>
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<entry>
<title>Merged weapons with items (all items are, from now on, considered a weapon), very enchanced mob inventory printing, you can select items from said inventory (by default using Q and E, can be changed in settings), biome escape movement is randomized, updated .exe build of the game (in the BitSpace folder)</title>
<updated>2019-04-28T12:29:28Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-04-28T12:29:28Z</published>
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<id>urn:sha1:fabfbff9133934a4fdacf3154107a139bbc85ab8</id>
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<entry>
<title>Added a start menu, with settings, fixed weapon printing, weapons now do damage, fixed and made better biome-health system, made game tick system better</title>
<updated>2019-04-16T20:09:52Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-04-16T20:09:52Z</published>
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<entry>
<title>Updates: map size menu, map line supports up to two biomes, alive property of mob, game over screen, player dealing damage (arrows), added a .exe file</title>
<updated>2019-04-12T20:21:29Z</updated>
<author>
<name>Syndamia</name>
<email>kami02882@gmail.com</email>
</author>
<published>2019-04-12T20:21:29Z</published>
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