/* This is the c configuration file for the keymap Copyright 2012 Jun Wako Copyright 2015 Jack Humbert This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once //#define USE_MATRIX_I2C /* Select hand configuration */ #define MASTER_LEFT // #define MASTER_RIGHT // #define EE_HANDS //#define QUICK_TAP_TERM 0 //#define TAPPING_TERM 100 // https://github.com/qmk/qmk_firmware/blob/master/docs/tap_hold.md #define RETRO_TAPPING #define PERMISSIVE_HOLD #define TAPPING_TERM 550 #ifdef RGBLIGHT_ENABLE #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_LIMIT_VAL 120 #define RGBLIGHT_HUE_STEP 10 #define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_VAL_STEP 17 #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_MOOD #endif #ifdef RGB_MATRIX_ENABLE // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) # define RGB_MATRIX_SLEEP // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 32 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_DEFAULT_SPD 1 // Sets the default animation speed, if none has been set # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 /* Enable the animations you want/need. You may need to enable only a small number of these because * * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */ // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // # define ENABLE_RGB_MATRIX_ALPHAS_MODS // # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // # define ENABLE_RGB_MATRIX_BREATHING // # define ENABLE_RGB_MATRIX_BAND_SAT // # define ENABLE_RGB_MATRIX_BAND_VAL // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // # define ENABLE_RGB_MATRIX_CYCLE_ALL // # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // # define ENABLE_RGB_MATRIX_RAINDROPS // # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // # define ENABLE_RGB_MATRIX_HUE_BREATHING // # define ENABLE_RGB_MATRIX_HUE_PENDULUM // # define ENABLE_RGB_MATRIX_HUE_WAVE // # define ENABLE_RGB_MATRIX_PIXEL_RAIN // # define ENABLE_RGB_MATRIX_PIXEL_FLOW // # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined // # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // # define ENABLE_RGB_MATRIX_SPLASH // # define ENABLE_RGB_MATRIX_MULTISPLASH // # define ENABLE_RGB_MATRIX_SOLID_SPLASH // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif