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using System.Linq;
using Mundus.Data.Superlayers.Mobs;
using Mundus.Data.SuperLayers;
using Mundus.Service.Tiles.Items;
namespace Mundus.Service.Mobs {
public static class MobTerraforming {
public static void PlayerDestroyAt(int mapYPos, int mapXPos, string place, int index) {
if (LMI.Player.Inventory.GetTile(place, index).GetType() == typeof(Tool)) {
var selTool = (Tool)LMI.Player.Inventory.GetTile(place, index);
var selStructure = LMI.Player.CurrSuperLayer.GetStructureLayerTile(mapYPos, mapXPos);
if (selStructure.ReqToolType == selTool.Type && selStructure.ReqToolClass <= selTool.Class) {
if (LMI.Player.Inventory.Items.Any(x => x == null)) {
LMI.Player.Inventory.AppendToItems(new Material(selStructure.DroppedMaterial.stock_id));
if (!selStructure.Damage()) {
LMI.Player.CurrSuperLayer.SetStructureAtPosition(null, mapYPos, mapXPos);
}
}
else {
//TODO: put the item on the ground
}
}
else {
//TODO: add error to log
}
}
}
public static void PlayerBuildAt(int mapYPos, int mapXPos, string inventoryPlace, int inventoryPlaceIndex) {
if (PlayerCanBuildAt(mapYPos, mapXPos)) {
ItemTile[] toPlace = null;
switch (inventoryPlace) {
case "hotbar": toPlace = LMI.Player.Inventory.Hotbar; break;
case "items": toPlace = LMI.Player.Inventory.Items; break;
}
if (toPlace != null) {
PlayerBuildAt(mapYPos, mapXPos, (Structure)toPlace[inventoryPlaceIndex]);
toPlace[inventoryPlaceIndex] = null;
}
}
}
private static void PlayerBuildAt(int mapYPos, int mapXPos, Structure toPlace) {
LMI.Player.CurrSuperLayer.SetStructureAtPosition(toPlace, mapYPos, mapXPos);
}
public static void TryPlaceStructure(ISuperLayer superLayer, int yPos, int xPos, Structure toPlace) {
if (superLayer.GetStructureLayerTile(yPos, xPos) != null) {
superLayer.SetStructureAtPosition(toPlace, yPos, xPos);
}
}
public static bool PlayerCanBuildAt(int yPos, int xPos) {
return LMI.Player.CurrSuperLayer.GetStructureLayerTile(yPos, xPos) == null;
}
public static bool PlayerCanDestroyAt(int yPos, int xPos) {
return LMI.Player.CurrSuperLayer.GetStructureLayerTile(yPos, xPos) != null;
}
}
}
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