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using System.Linq;
using Mundus.Data.Superlayers.Mobs;
using Mundus.Data.SuperLayers;
using Mundus.Data.Tiles;
using Mundus.Service.Tiles.Items;
namespace Mundus.Service.Mobs {
public static class MobTerraforming {
public static void PlayerTerraformAt(int mapYPos, int mapXPos, string inventoryPlace, int inventoryIndex) {
var selectedType = Inventory.GetPlayerItem(inventoryPlace, inventoryIndex).GetType();
if (selectedType == typeof(Structure) && PlayerCanBuildStructureAt(mapYPos, mapXPos)) {
PlayerBuildStructureAt(mapYPos, mapXPos, inventoryPlace, inventoryIndex);
LMI.Player.Inventory.DeleteItemTile(inventoryPlace, inventoryIndex);
}
else if (selectedType == typeof(GroundTile) && PlayerCanPlaceGroundAt(mapYPos, mapXPos)) {
PlayerPlaceGroundAt(mapYPos, mapXPos, inventoryPlace, inventoryIndex);
LMI.Player.Inventory.DeleteItemTile(inventoryPlace, inventoryIndex);
}
else if (selectedType == typeof(Tool) && PlayerCanDestroyAt(mapYPos, mapXPos)) {
PlayerDestroyAt(mapYPos, mapXPos, inventoryPlace, inventoryIndex);
}
}
private static bool PlayerCanDestroyAt(int yPos, int xPos) {
return LMI.Player.CurrSuperLayer.GetStructureLayerTile(yPos, xPos) != null ||
LMI.Player.CurrSuperLayer.GetGroundLayerTile(yPos, xPos) != null;
}
private static void PlayerDestroyAt(int mapYPos, int mapXPos, string place, int index) {
var selectedTool = (Tool)LMI.Player.Inventory.GetItemTile(place, index);
//Only shovels can destroy ground layer tiles, but not when there is something over the ground tile
if (selectedTool.Type == ToolTypes.Shovel && LMI.Player.CurrSuperLayer.GetStructureLayerTile(mapYPos, mapXPos) == null) {
PlayerTryDestroyGroundAt(mapYPos, mapXPos, selectedTool);
}
else if (LMI.Player.CurrSuperLayer.GetStructureLayerTile(mapYPos, mapXPos) != null) {
PlayerTryDestroyStructureAt(mapYPos, mapXPos, selectedTool);
}
}
private static void PlayerTryDestroyGroundAt(int mapYPos, int mapXPos, Tool shovel) {
var selectedGround = LMI.Player.CurrSuperLayer.GetGroundLayerTile(mapYPos, mapXPos);
if (selectedGround.ReqShovelClass <= shovel.Class) {
LMI.Player.CurrSuperLayer.SetGroundAtPosition(null, mapYPos, mapXPos);
//When a shovel destroys ground tile, it destroys the structure below (if it is not walkable)
ISuperLayer under = LMI.Player.GetLayerUndearneathCurr();
if (under != null && under.GetStructureLayerTile(mapYPos, mapXPos) != null) {
if (!under.GetStructureLayerTile(mapYPos, mapXPos).IsWalkable) {
under.RemoveStructureFromPosition(mapYPos, mapXPos);
}
}
if (LMI.Player.Inventory.Items.Contains(null)) {
LMI.Player.Inventory.AppendToItems(new GroundTile(selectedGround));
}
}
}
private static void PlayerTryDestroyStructureAt(int mapYPos, int mapXPos, Tool tool) {
var selStructure = LMI.Player.CurrSuperLayer.GetStructureLayerTile(mapYPos, mapXPos);
if (selStructure.ReqToolType == tool.Type && selStructure.ReqToolClass <= tool.Class) {
int damagePoints = 1 + (tool.Class - selStructure.ReqToolClass);
if (selStructure.GetDrop() != selStructure) {
for (int i = 0; i < damagePoints && i < selStructure.Health && LMI.Player.Inventory.Items.Contains(null); i++) {
LMI.Player.Inventory.AppendToItems(new Material((Material)selStructure.GetDrop()));
}
}
else if (LMI.Player.Inventory.Items.Contains(null)) {
LMI.Player.Inventory.AppendToItems((Structure)selStructure.GetDrop());
}
if (!selStructure.Damage(damagePoints)) {
LMI.Player.CurrSuperLayer.SetStructureAtPosition(null, mapYPos, mapXPos);
}
}
}
private static bool PlayerCanPlaceGroundAt(int yPos, int xPos) {
return LMI.Player.CurrSuperLayer.GetGroundLayerTile(yPos, xPos) == null &&
LMI.Player.CurrSuperLayer.GetStructureLayerTile(yPos, xPos) == null;
}
private static void PlayerPlaceGroundAt(int yPos, int xPos, string inventoryPlace, int inventoryIndex) {
GroundTile toPlace = (GroundTile)LMI.Player.Inventory.GetItemTile(inventoryPlace, inventoryIndex);
LMI.Player.CurrSuperLayer.SetGroundAtPosition(toPlace, yPos, xPos);
}
private static bool PlayerCanBuildStructureAt(int yPos, int xPos) {
return LMI.Player.CurrSuperLayer.GetStructureLayerTile(yPos, xPos) == null;
}
private static void PlayerBuildStructureAt(int yPos, int xPos, string inventoryPlace, int inventoryIndex) {
Structure toBuild = (Structure)LMI.Player.Inventory.GetItemTile(inventoryPlace, inventoryIndex);
//Climable structures will be placed under a hole (if they can be)
if (toBuild.IsClimable && LMI.Player.CurrSuperLayer.GetGroundLayerTile(yPos, xPos) == null
&& LMI.Player.GetLayerUndearneathCurr().GetStructureLayerTile(yPos, xPos) == null) {
LMI.Player.GetLayerUndearneathCurr().SetStructureAtPosition(toBuild, yPos, xPos);
}
else if (LMI.Player.CurrSuperLayer.GetGroundLayerTile(yPos, xPos) != null) {
LMI.Player.CurrSuperLayer.SetStructureAtPosition(toBuild, yPos, xPos);
}
}
}
}
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