namespace MundusTests.DataTests.SuperLayers { using System.Linq; using Mundus.Data.SuperLayers; using Mundus.Data.SuperLayers.DBTables; using NUnit.Framework; [TestFixture] public static class UndergroundContextTests { [Test] public static void AddsCorrectValues() { var mob = new UMPlacedTile("mob_stock", 0, 1, 1); var structure = new USPlacedTile("structure_stock", 0, 2, 1); var ground = new UGPlacedTile("ground_stock", 3, 4); UndergroundContext uc = new UndergroundContext(); uc.AddMobAtPosition(mob.stock_id, mob.Health, mob.YPos, mob.XPos); uc.AddStructureAtPosition(structure.stock_id, structure.Health, structure.YPos, structure.XPos); uc.AddGroundAtPosition(ground.stock_id, ground.YPos, ground.XPos); uc.SaveChanges(); Assert.AreEqual(mob.stock_id, uc.GetMobLayerStock(mob.YPos, mob.XPos), "Didn't add the mob correctly"); Assert.AreEqual(structure.stock_id, uc.GetStructureLayerStock(structure.YPos, structure.XPos), "Didn't add the structure correctly"); Assert.AreEqual(ground.stock_id, uc.GetGroundLayerStock(ground.YPos, ground.XPos), "Didn't add the ground correctly"); } [Test] public static void ConsideredAliveAfterSmallDamage() { var mob = new UMPlacedTile("mob_stock", 10, 1, 1); var structure = new USPlacedTile("structure_stock", 4, 2, 1); UndergroundContext uc = new UndergroundContext(); uc.AddMobAtPosition(mob.stock_id, mob.Health, mob.YPos, mob.XPos); uc.AddStructureAtPosition(structure.stock_id, structure.Health, structure.YPos, structure.XPos); uc.SaveChanges(); Assert.IsTrue(uc.TakeDamageMobAtPosition(mob.YPos, mob.XPos, 3), "Mob is considered dead (health <= 0), but it shouldnt be"); Assert.IsTrue(uc.TakeDamageStructureAtPosition(structure.YPos, structure.XPos, 2), "Structure is considered dead (health <= 0), but it shouldn't be"); } [Test] public static void ConsideredDeadAfterBigDamage() { var mob = new UMPlacedTile("mob_stock", 10, 1, 1); var structure = new USPlacedTile("structure_stock", 4, 2, 1); UndergroundContext uc = new UndergroundContext(); uc.AddMobAtPosition(mob.stock_id, mob.Health, mob.YPos, mob.XPos); uc.AddStructureAtPosition(structure.stock_id, structure.Health, structure.YPos, structure.XPos); uc.SaveChanges(); Assert.IsFalse(uc.TakeDamageMobAtPosition(mob.YPos, mob.XPos, 20), "Mob is considered alive (health > 0), but it shouldnt be"); Assert.IsFalse(uc.TakeDamageStructureAtPosition(structure.YPos, structure.XPos, 20), "Structure is considered alive (health > 0), but it shouldn't be"); } [Test] public static void DamagesCorrectly() { var mob = new UMPlacedTile("mob_stock", 10, 1, 1); var structure = new USPlacedTile("structure_stock", 4, 2, 1); UndergroundContext uc = new UndergroundContext(); uc.AddMobAtPosition(mob.stock_id, mob.Health, mob.YPos, mob.XPos); uc.AddStructureAtPosition(structure.stock_id, structure.Health, structure.YPos, structure.XPos); uc.SaveChanges(); uc.TakeDamageMobAtPosition(mob.YPos, mob.XPos, 3); uc.TakeDamageStructureAtPosition(structure.YPos, structure.XPos, 1); Assert.AreEqual(7, uc.UMobLayer.First(x => x.YPos == mob.YPos && x.XPos == mob.XPos).Health, "Mobs recieve incorrect amount of damage"); Assert.AreEqual(3, uc.UStructureLayer.First(x => x.YPos == structure.YPos && x.XPos == structure.XPos).Health, "Structures recieve incorrect amount of damage"); } [Test] public static void GetsCorrectStocks() { var mob = new UMPlacedTile("mob_stock", 0, 1, 1); var structure = new USPlacedTile("structure_stock", 0, 2, 1); var ground = new UGPlacedTile("ground_stock", 3, 4); UndergroundContext uc = new UndergroundContext(); uc.UMobLayer.Add(mob); uc.UStructureLayer.Add(structure); uc.UGroundLayer.Add(ground); uc.SaveChanges(); Assert.AreEqual(mob.stock_id, uc.GetMobLayerStock(mob.YPos, mob.XPos), "Doesn't get the correct mob layer stock"); Assert.AreEqual(structure.stock_id, uc.GetStructureLayerStock(structure.YPos, structure.XPos), "Doesn't get the correct structure layer stock"); Assert.AreEqual(ground.stock_id, uc.GetGroundLayerStock(ground.YPos, ground.XPos), "Doesn't get the correct ground layer stock"); } [Test] public static void RemovesCorrectValues() { var mob = new UMPlacedTile("mob_stock", 0, 1, 1); var structure = new USPlacedTile("structure_stock", 0, 2, 1); var ground = new UGPlacedTile("ground_stock", 3, 4); UndergroundContext uc = new UndergroundContext(); uc.AddMobAtPosition(mob.stock_id, mob.Health, mob.YPos, mob.XPos); uc.AddStructureAtPosition(structure.stock_id, structure.Health, structure.YPos, structure.XPos); uc.AddGroundAtPosition(ground.stock_id, ground.YPos, ground.XPos); uc.SaveChanges(); uc.RemoveMobFromPosition(mob.YPos, mob.XPos); uc.RemoveStructureFromPosition(structure.YPos, structure.XPos); uc.RemoveGroundFromPosition(ground.YPos, ground.XPos); uc.SaveChanges(); Assert.AreEqual(null, uc.GetMobLayerStock(mob.YPos, mob.XPos), "Didn't remove the mob correctly"); Assert.AreEqual(null, uc.GetStructureLayerStock(structure.YPos, structure.XPos), "Didn't remove the structure correctly"); Assert.AreEqual(null, uc.GetGroundLayerStock(ground.YPos, ground.XPos), "Didn't remove the ground correctly"); } [Test] public static void SetsCorrectValues() { var mob = new UMPlacedTile("mob_stock", 0, 1, 1); var newMob = new UMPlacedTile("new_mob_stock", 1, 1, 1); var structure = new USPlacedTile("structure_stock", 0, 2, 1); var newStructure = new USPlacedTile("new_structure_stock", 1, 2, 1); var ground = new UGPlacedTile("ground_stock", 3, 4); var newGround = new UGPlacedTile("new_ground_stock", 3, 4); UndergroundContext uc = new UndergroundContext(); uc.AddMobAtPosition(mob.stock_id, mob.Health, mob.YPos, mob.XPos); uc.AddStructureAtPosition(structure.stock_id, structure.Health, structure.YPos, structure.XPos); uc.AddGroundAtPosition(ground.stock_id, ground.YPos, ground.XPos); uc.SaveChanges(); uc.SetMobAtPosition(newMob.stock_id, newMob.Health, newMob.YPos, newMob.XPos); uc.SetStructureAtPosition(newStructure.stock_id, newStructure.Health, newStructure.YPos, newStructure.XPos); uc.SetGroundAtPosition(newGround.stock_id, newGround.YPos, newGround.XPos); uc.SaveChanges(); Assert.AreEqual(newMob.stock_id, uc.GetMobLayerStock(mob.YPos, mob.XPos), "Didn't set the mob correctly"); Assert.AreEqual(newStructure.stock_id, uc.GetStructureLayerStock(structure.YPos, structure.XPos), "Didn't set the structure correctly"); Assert.AreEqual(newGround.stock_id, uc.GetGroundLayerStock(ground.YPos, ground.XPos), "Didn't set the ground correctly"); } [Test] public static void TruncatesTablesOnInitialization() { UndergroundContext uc = new UndergroundContext(); Assert.AreEqual(0, uc.UMobLayer.Count(), "UMobLayer table isn't properly truncated upon UndergroundContext initialization"); Assert.AreEqual(0, uc.UStructureLayer.Count(), "UStructureLayer table isn't properly truncated upon UndergroundContext initialization"); Assert.AreEqual(0, uc.UGroundLayer.Count(), "LGroungLayer table isn't properly truncated upon UndergroundContext initialization"); } } }