namespace MundusTests.DataTests.Mobs { using Gtk; using Mundus.Data; using Mundus.Data.Tiles.Mobs; using Mundus.Data.Windows; using NUnit.Framework; [TestFixture] public static class MITests { [OneTimeSetUp] public static void SetUp() { Application.Init(); DataBaseContexts.CreateInstances(); WI.CreateInstances(); WI.WNewGame.OnBtnGenerateClicked(null, null); } [OneTimeTearDown] public static void TearDown() { Application.Quit(); } [Test] public static void CreatesPlayerInstance() { Assert.AreNotEqual(null, MI.Player, "Player isn't instantiated"); } } }