| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Implimented energy bar (icons and functionality). For each action you take ↵ | Syndamia | 2020-05-01 | 1 | -0/+0 |
| | | | | | (move, use tools or place structures) will take some value from the energy bar. When it's at 0 it starts to take health for every action. You can only heal after full energy. Depends on game difficulty. Changed structure for health (hearth) icons. Updated executable. | ||||
| * | Changed file/namespace stucture slightly. Updated executable. Mobs are now ↵ | Syndamia | 2020-04-30 | 1 | -0/+0 |
| in Tiles, Inventory in Mobs, SwitchItems in Items, Crafting in Tiles, ItemPresets are now just Presets and are located in Items, Small, Medium, Game and I Window are now in Windows/GameWindows | |||||
