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* Update README.mdrequirementsKamen Mladenov2020-06-031-3/+3
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* Added a file of the built documentationSyndamia2020-05-231-0/+1589
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* Finished with refactoring. This version is now officially finished.Syndamia2020-05-2355-254/+257
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* Supposedly, fixed NuGet packagesSyndamia2020-05-234-56/+47
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* Implimented exit dialog for windows. Disabled saving buttons (because saving ↵Syndamia2020-05-228-29/+46
| | | | isn't implimented yet).
* Fixed crashing of game windows when you open the map menu and use item from ↵Syndamia2020-05-2210-953/+871
| | | | hotbar. Removed testing buttons from small game button. Fixed current superlaye names. Fixed player screen rendering on different layers from Land.
* Merge branch 'requirements' of https://github.com/Syndamia/Mundus into ↵Syndamia2020-05-221-0/+2
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| * Update README.mdKamen Mladenov2020-05-211-0/+2
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* | Completed all tests (there is still some code that can be tested, but it ↵Syndamia2020-05-2217-312/+297
|/ | | | will be very hard to do so and I am skipping it for now).
* Fixed test SetUps and TearDowns. Did tests for Inventory and MobTile ↵Syndamia2020-05-2016-404/+658
| | | | (Service/Mobs). Did some minor changes to the program.
* Did all tests for Service/Tiles/Items and Service/Tiles/ItemsSyndamia2020-05-198-0/+261
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* Fixed MITests and did all Service/SuperLayers tests (for HeightController ↵Syndamia2020-05-194-7/+175
| | | | and ImageController)
* Added final data test (that I didn't think I could do)Syndamia2020-05-196-15/+73
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* Finished with all Data layer testsSyndamia2020-05-1919-88/+343
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* Update README.mdKamen Mladenov2020-05-161-1/+9
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* Update README.mdKamen Mladenov2020-05-161-1/+1
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* Started working on view layer tests and did a bit of restructuring.Syndamia2020-05-1630-44/+837
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* Update README.mdKamen Mladenov2020-05-151-4/+12
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* Finished all refactoring and documentation. Fixed bugs with fighting and moving.Syndamia2020-05-1538-729/+1153
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* Did Service/Tiles/Crafting refactorization and documentation.Syndamia2020-05-142-118/+142
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* Did Service/SuperLayers refactorization and documentation. Layers of ↵Syndamia2020-05-1411-275/+404
| | | | superlayers are now chosen with an enum (in ImageController).
* Finished game windows refactoring (exported some code to controllers and ↵Syndamia2020-05-1439-1142/+1027
| | | | changed namespaces). Did a bit of service refactoring: item selection and switch items are moved to itemcontroller, organised some files into Service/Windows and Service/Types, item selection place is now done through an enumerator.
* Fixed READMEKamen Mladenov2020-05-131-2/+2
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* Updated READMESyndamia2020-05-131-0/+2
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* Did huge refactoring of game windows and did some documentation.Syndamia2020-05-1317-5676/+7033
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* Finished refactoring of view layer (descided not to refactor game windows). ↵Syndamia2020-05-1211-284/+461
| | | | Fair amount of stuff isn't documented because I think it is self explanatory.
* Finished refactoring of data layer. Found a wierd bug with mob fighting ↵Syndamia2020-05-1227-373/+945
| | | | (some are shown but you cant interract, after killing one the drops from the same mob are broken).
* Fixed random mob movement and fixed issue, where you couldn't place ladders ↵Syndamia2020-05-123-13/+17
| | | | below yourself.
* Fixed/implimented mob fighting and mob terraforming. Random mob movement ↵Syndamia2020-05-1121-218/+275
| | | | might be broken though.
* Connection string is now a constant in DataBaseContexts. Fixed MySQL CREATE ↵Syndamia2020-05-117-53/+30
| | | | queries.
* Merge branch 'Requirements' of https://github.com/Syndamia/Mundus into ↵Syndamia2020-05-111-1/+1
|\ | | | | | | Requirements
| * Update README.mdKamen2020-05-111-1/+1
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* | Added a file with the queries that you need to execute for the program to ↵Syndamia2020-05-111-0/+88
|/ | | | work (queries for creating the database and the different tables).
* The map is now integrated in the MySQL database (Note: mob fighting and mob ↵Syndamia2020-05-1159-523/+767
| | | | terraforming are kind of broken). Constants are now grouped as enums in Values.cs (will do this in master). Tables now get truncated upon program start.
* Transferred game event logs to MySQL database (database Mundus, table ↵Syndamia2020-05-109-32/+85
| | | | GameEventLogs) using Entity Framework Core.
* Transferred recipes to MySQL database (database Mundus, table Recipes) using ↵Syndamia2020-05-1012-177/+348
| | | | Entity Framework Core.
* Updated READMESyndamia2020-05-101-5/+5
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* Removed executable and updated readmeSyndamia2020-05-092-5/+4
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* Refactored a bit switch items codeSyndamia2020-05-091-14/+26
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* Added sheep, they have 8 health, they drop mutton steak, 4 energy replenish ↵Syndamia2020-05-0115-46/+46
| | | | points. Changed values for easy difficulty and beef steak. Removed useless methods from MobStatsController. Updated executable.
* Added system to restore energy points; it is done by double clicking on a ↵Syndamia2020-05-0127-97/+112
| | | | material that can be consumed/eaten (energy restore points > 0). Cows now drop beef steak. Modified a bit difficulty related values. Fixed issue where player woudn't appear upon game start. Reverted game windows namespace (created problems with monodevelop window designer). Removed useless assembly references. Updated executable.
* Implimented energy bar (icons and functionality). For each action you take ↵Syndamia2020-05-0140-63/+261
| | | | (move, use tools or place structures) will take some value from the energy bar. When it's at 0 it starts to take health for every action. You can only heal after full energy. Depends on game difficulty. Changed structure for health (hearth) icons. Updated executable.
* Changed file/namespace stucture slightly. Updated executable. Mobs are now ↵Syndamia2020-04-3037-106/+84
| | | | in Tiles, Inventory in Mobs, SwitchItems in Items, Crafting in Tiles, ItemPresets are now just Presets and are located in Items, Small, Medium, Game and I Window are now in Windows/GameWindows
* Implimented event log. Mob fighting, movement and terraorming add logs upon ↵Syndamia2020-04-3020-4359/+5159
| | | | different action (or inability to do an action). Created LogWindow with which you can browse through all logs. Updated executable.
* Implimented mob fighting. Implimented wooden longsword and stone longsword ↵Syndamia2020-04-3024-39/+165
| | | | weapons. MobTiles now have a defence property. MobTiles health property setter is now private, use TakeDamage and Heal methods to change it's value. Cows now temporarerly drop grass after being killed. Updated executable.
* Added a proper land cow icon (old one was temporary). Updated executable.Syndamia2020-04-299-7/+7
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* Implimented large game window. Updated executable.Syndamia2020-04-299-855/+21466
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* Implimented difficulty (changes map geenration rates). Updated executable.Syndamia2020-04-2910-8/+68
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* Completed documenttion (for the most part). Changed game and mob generation ↵Syndamia2020-04-2925-52/+166
| | | | structure a bit. All mobs now have an inventory. Build name is stored in a constant (Data/Windows/WI.cs). Updated executable.
* Did documentation for Crafting, Mobs, Superlayers and Tiles servicesSyndamia2020-04-2814-109/+236
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