| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update README.mdrequirements | Kamen Mladenov | 2020-06-03 | 1 | -3/+3 |
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| * | Added a file of the built documentation | Syndamia | 2020-05-23 | 1 | -0/+1589 |
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| * | Finished with refactoring. This version is now officially finished. | Syndamia | 2020-05-23 | 55 | -254/+257 |
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| * | Supposedly, fixed NuGet packages | Syndamia | 2020-05-23 | 4 | -56/+47 |
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| * | Implimented exit dialog for windows. Disabled saving buttons (because saving ↵ | Syndamia | 2020-05-22 | 8 | -29/+46 |
| | | | | | isn't implimented yet). | ||||
| * | Fixed crashing of game windows when you open the map menu and use item from ↵ | Syndamia | 2020-05-22 | 10 | -953/+871 |
| | | | | | hotbar. Removed testing buttons from small game button. Fixed current superlaye names. Fixed player screen rendering on different layers from Land. | ||||
| * | Merge branch 'requirements' of https://github.com/Syndamia/Mundus into ↵ | Syndamia | 2020-05-22 | 1 | -0/+2 |
| |\ | | | | | | | requirements | ||||
| | * | Update README.md | Kamen Mladenov | 2020-05-21 | 1 | -0/+2 |
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| * | | Completed all tests (there is still some code that can be tested, but it ↵ | Syndamia | 2020-05-22 | 17 | -312/+297 |
| |/ | | | | will be very hard to do so and I am skipping it for now). | ||||
| * | Fixed test SetUps and TearDowns. Did tests for Inventory and MobTile ↵ | Syndamia | 2020-05-20 | 16 | -404/+658 |
| | | | | | (Service/Mobs). Did some minor changes to the program. | ||||
| * | Did all tests for Service/Tiles/Items and Service/Tiles/Items | Syndamia | 2020-05-19 | 8 | -0/+261 |
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| * | Fixed MITests and did all Service/SuperLayers tests (for HeightController ↵ | Syndamia | 2020-05-19 | 4 | -7/+175 |
| | | | | | and ImageController) | ||||
| * | Added final data test (that I didn't think I could do) | Syndamia | 2020-05-19 | 6 | -15/+73 |
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| * | Finished with all Data layer tests | Syndamia | 2020-05-19 | 19 | -88/+343 |
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| * | Update README.md | Kamen Mladenov | 2020-05-16 | 1 | -1/+9 |
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| * | Update README.md | Kamen Mladenov | 2020-05-16 | 1 | -1/+1 |
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| * | Started working on view layer tests and did a bit of restructuring. | Syndamia | 2020-05-16 | 30 | -44/+837 |
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| * | Update README.md | Kamen Mladenov | 2020-05-15 | 1 | -4/+12 |
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| * | Finished all refactoring and documentation. Fixed bugs with fighting and moving. | Syndamia | 2020-05-15 | 38 | -729/+1153 |
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| * | Did Service/Tiles/Crafting refactorization and documentation. | Syndamia | 2020-05-14 | 2 | -118/+142 |
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| * | Did Service/SuperLayers refactorization and documentation. Layers of ↵ | Syndamia | 2020-05-14 | 11 | -275/+404 |
| | | | | | superlayers are now chosen with an enum (in ImageController). | ||||
| * | Finished game windows refactoring (exported some code to controllers and ↵ | Syndamia | 2020-05-14 | 39 | -1142/+1027 |
| | | | | | changed namespaces). Did a bit of service refactoring: item selection and switch items are moved to itemcontroller, organised some files into Service/Windows and Service/Types, item selection place is now done through an enumerator. | ||||
| * | Fixed README | Kamen Mladenov | 2020-05-13 | 1 | -2/+2 |
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| * | Updated README | Syndamia | 2020-05-13 | 1 | -0/+2 |
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| * | Did huge refactoring of game windows and did some documentation. | Syndamia | 2020-05-13 | 17 | -5676/+7033 |
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| * | Finished refactoring of view layer (descided not to refactor game windows). ↵ | Syndamia | 2020-05-12 | 11 | -284/+461 |
| | | | | | Fair amount of stuff isn't documented because I think it is self explanatory. | ||||
| * | Finished refactoring of data layer. Found a wierd bug with mob fighting ↵ | Syndamia | 2020-05-12 | 27 | -373/+945 |
| | | | | | (some are shown but you cant interract, after killing one the drops from the same mob are broken). | ||||
| * | Fixed random mob movement and fixed issue, where you couldn't place ladders ↵ | Syndamia | 2020-05-12 | 3 | -13/+17 |
| | | | | | below yourself. | ||||
| * | Fixed/implimented mob fighting and mob terraforming. Random mob movement ↵ | Syndamia | 2020-05-11 | 21 | -218/+275 |
| | | | | | might be broken though. | ||||
| * | Connection string is now a constant in DataBaseContexts. Fixed MySQL CREATE ↵ | Syndamia | 2020-05-11 | 7 | -53/+30 |
| | | | | | queries. | ||||
| * | Merge branch 'Requirements' of https://github.com/Syndamia/Mundus into ↵ | Syndamia | 2020-05-11 | 1 | -1/+1 |
| |\ | | | | | | | Requirements | ||||
| | * | Update README.md | Kamen | 2020-05-11 | 1 | -1/+1 |
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| * | | Added a file with the queries that you need to execute for the program to ↵ | Syndamia | 2020-05-11 | 1 | -0/+88 |
| |/ | | | | work (queries for creating the database and the different tables). | ||||
| * | The map is now integrated in the MySQL database (Note: mob fighting and mob ↵ | Syndamia | 2020-05-11 | 59 | -523/+767 |
| | | | | | terraforming are kind of broken). Constants are now grouped as enums in Values.cs (will do this in master). Tables now get truncated upon program start. | ||||
| * | Transferred game event logs to MySQL database (database Mundus, table ↵ | Syndamia | 2020-05-10 | 9 | -32/+85 |
| | | | | | GameEventLogs) using Entity Framework Core. | ||||
| * | Transferred recipes to MySQL database (database Mundus, table Recipes) using ↵ | Syndamia | 2020-05-10 | 12 | -177/+348 |
| | | | | | Entity Framework Core. | ||||
| * | Updated README | Syndamia | 2020-05-10 | 1 | -5/+5 |
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| * | Removed executable and updated readme | Syndamia | 2020-05-09 | 2 | -5/+4 |
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| * | Refactored a bit switch items code | Syndamia | 2020-05-09 | 1 | -14/+26 |
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| * | Added sheep, they have 8 health, they drop mutton steak, 4 energy replenish ↵ | Syndamia | 2020-05-01 | 15 | -46/+46 |
| | | | | | points. Changed values for easy difficulty and beef steak. Removed useless methods from MobStatsController. Updated executable. | ||||
| * | Added system to restore energy points; it is done by double clicking on a ↵ | Syndamia | 2020-05-01 | 27 | -97/+112 |
| | | | | | material that can be consumed/eaten (energy restore points > 0). Cows now drop beef steak. Modified a bit difficulty related values. Fixed issue where player woudn't appear upon game start. Reverted game windows namespace (created problems with monodevelop window designer). Removed useless assembly references. Updated executable. | ||||
| * | Implimented energy bar (icons and functionality). For each action you take ↵ | Syndamia | 2020-05-01 | 40 | -63/+261 |
| | | | | | (move, use tools or place structures) will take some value from the energy bar. When it's at 0 it starts to take health for every action. You can only heal after full energy. Depends on game difficulty. Changed structure for health (hearth) icons. Updated executable. | ||||
| * | Changed file/namespace stucture slightly. Updated executable. Mobs are now ↵ | Syndamia | 2020-04-30 | 37 | -106/+84 |
| | | | | | in Tiles, Inventory in Mobs, SwitchItems in Items, Crafting in Tiles, ItemPresets are now just Presets and are located in Items, Small, Medium, Game and I Window are now in Windows/GameWindows | ||||
| * | Implimented event log. Mob fighting, movement and terraorming add logs upon ↵ | Syndamia | 2020-04-30 | 20 | -4359/+5159 |
| | | | | | different action (or inability to do an action). Created LogWindow with which you can browse through all logs. Updated executable. | ||||
| * | Implimented mob fighting. Implimented wooden longsword and stone longsword ↵ | Syndamia | 2020-04-30 | 24 | -39/+165 |
| | | | | | weapons. MobTiles now have a defence property. MobTiles health property setter is now private, use TakeDamage and Heal methods to change it's value. Cows now temporarerly drop grass after being killed. Updated executable. | ||||
| * | Added a proper land cow icon (old one was temporary). Updated executable. | Syndamia | 2020-04-29 | 9 | -7/+7 |
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| * | Implimented large game window. Updated executable. | Syndamia | 2020-04-29 | 9 | -855/+21466 |
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| * | Implimented difficulty (changes map geenration rates). Updated executable. | Syndamia | 2020-04-29 | 10 | -8/+68 |
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| * | Completed documenttion (for the most part). Changed game and mob generation ↵ | Syndamia | 2020-04-29 | 25 | -52/+166 |
| | | | | | structure a bit. All mobs now have an inventory. Build name is stored in a constant (Data/Windows/WI.cs). Updated executable. | ||||
| * | Did documentation for Crafting, Mobs, Superlayers and Tiles services | Syndamia | 2020-04-28 | 14 | -109/+236 |
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