index
:
IT-kariera/Mundus
master
requirements
Mundus is a 2D sandbox openworld RPG. You can explore, destroy, create or fight, the world is your oyster.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Implimented medium sized game window (MediumGameWindow). Did some code refact...
Syndamia
2020-04-28
10
-298
/
+13903
*
Fixed bug with going up and down between layers. Now, you cannot go up and do...
Syndamia
2020-04-16
8
-24
/
+42
*
Changed a bit how mobs work and implimented generation and random movement (o...
Syndamia
2020-04-16
31
-377
/
+369
*
Made linux information a bit more precise
Kamen
2020-04-15
1
-1
/
+1
*
Implimented a sky superlayer (for now is empty). Refactored code a bit and ad...
Syndamia
2020-04-15
23
-76
/
+271
*
Changed stone tools to rock tools (stone tools will be implimented in the fut...
Syndamia
2020-04-11
12
-25
/
+24
*
Holes are generated less often. Added new material, U_stone (dropped from U_r...
Syndamia
2020-04-09
8
-2
/
+15
*
GroundTile is now an item tile. When breaking ground, you get the ground tile...
Syndamia
2020-04-09
11
-111
/
+123
*
Fixed bug, where structures that drop themselves would crash the game if the ...
Syndamia
2020-04-08
2
-1
/
+1
*
Making a hole will now only delete structure underneath that isn't walkable
Syndamia
2020-04-08
3
-4
/
+7
*
Updated the executable
Syndamia
2020-04-08
2
-1
/
+0
*
Merge branch 'master' of https://github.com/Syndamia/Mundus
Syndamia
2020-04-08
1
-2
/
+4
|
\
|
*
Updated readme info
Kamen
2020-04-07
1
-2
/
+4
*
|
You can now move up a superlayer using climable structures (for now only with...
Syndamia
2020-04-08
32
-328
/
+666
|
/
*
Merge branch 'master' of https://github.com/Syndamia/Mundus
Syndamia
2020-04-07
1
-0
/
+2
|
\
|
*
Added info about running the executable
Kamen
2020-04-07
1
-0
/
+2
*
|
Fixed project (executable can now run on windows) and added an executable
Syndamia
2020-04-07
12
-78
/
+77
|
/
*
Implimented undergrond layer (and going to it). Changed naming convention for...
Syndamia
2020-04-07
40
-114
/
+269
*
You can now use shovels do dig up the ground
Syndamia
2020-04-06
11
-25
/
+65
*
Added shovels (wooden and stone)
Syndamia
2020-04-06
12
-1368
/
+1140
*
Added wooden axe and pickaxe. Player starts with those two.
Syndamia
2020-04-06
11
-1
/
+34
*
Added stone axe. Added multiplication symbol (crafting menu)
Syndamia
2020-04-06
12
-4
/
+81
*
Fixed crafting bug and made trees to require axes
Syndamia
2020-04-06
5
-9
/
+20
*
Did minor bug fixes. After crafting an item, the inventory is redrawn. It doe...
Syndamia
2020-04-06
6
-5
/
+27
*
Fully implimented crafting system. Added color borders on item types. You can...
Syndamia
2020-04-05
33
-129
/
+369
*
Structures now have health (get deleted after certain amount of hits ; on eac...
Syndamia
2020-04-04
19
-1270
/
+2604
*
Started implimenting health system. Trees now drop branches (a branch).
Syndamia
2020-03-28
24
-16
/
+125
*
Trees are generated (no functionality), boulders drop rocks, implimented info...
Syndamia
2020-03-25
26
-1250
/
+1075
*
Did minor bug fixes
Syndamia
2020-03-15
6
-29
/
+42
*
Finished inventory and implimented breaking and placing structures on the map
Syndamia
2020-03-13
11
-191
/
+307
*
Started work on item types
Syndamia
2020-03-10
26
-147
/
+246
*
Remade the file structure, changed what is done by what file, implimented inv...
Syndamia
2020-03-09
42
-364
/
+1039
*
Worked on moving the player and displaying the map
Syndamia
2020-03-07
28
-88
/
+453
*
Transfered project from IT-kariera repository to this one
Syndamia
2020-03-03
46
-0
/
+11536
*
Initial commit
Kamen
2020-03-03
3
-0
/
+691
[prev]