| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fixed MITests and did all Service/SuperLayers tests (for HeightController and... | Syndamia | 2020-05-19 | 4 | -7/+175 |
| * | Added final data test (that I didn't think I could do) | Syndamia | 2020-05-19 | 6 | -15/+73 |
| * | Finished with all Data layer tests | Syndamia | 2020-05-19 | 19 | -88/+343 |
| * | Update README.md | Kamen Mladenov | 2020-05-16 | 1 | -1/+9 |
| * | Update README.md | Kamen Mladenov | 2020-05-16 | 1 | -1/+1 |
| * | Started working on view layer tests and did a bit of restructuring. | Syndamia | 2020-05-16 | 30 | -44/+837 |
| * | Update README.md | Kamen Mladenov | 2020-05-15 | 1 | -4/+12 |
| * | Finished all refactoring and documentation. Fixed bugs with fighting and moving. | Syndamia | 2020-05-15 | 38 | -729/+1153 |
| * | Did Service/Tiles/Crafting refactorization and documentation. | Syndamia | 2020-05-14 | 2 | -118/+142 |
| * | Did Service/SuperLayers refactorization and documentation. Layers of superlay... | Syndamia | 2020-05-14 | 11 | -275/+404 |
| * | Finished game windows refactoring (exported some code to controllers and chan... | Syndamia | 2020-05-14 | 39 | -1142/+1027 |
| * | Fixed README | Kamen Mladenov | 2020-05-13 | 1 | -2/+2 |
| * | Updated README | Syndamia | 2020-05-13 | 1 | -0/+2 |
| * | Did huge refactoring of game windows and did some documentation. | Syndamia | 2020-05-13 | 17 | -5676/+7033 |
| * | Finished refactoring of view layer (descided not to refactor game windows). F... | Syndamia | 2020-05-12 | 11 | -284/+461 |
| * | Finished refactoring of data layer. Found a wierd bug with mob fighting (some... | Syndamia | 2020-05-12 | 27 | -373/+945 |
| * | Fixed random mob movement and fixed issue, where you couldn't place ladders b... | Syndamia | 2020-05-12 | 3 | -13/+17 |
| * | Fixed/implimented mob fighting and mob terraforming. Random mob movement migh... | Syndamia | 2020-05-11 | 21 | -218/+275 |
| * | Connection string is now a constant in DataBaseContexts. Fixed MySQL CREATE q... | Syndamia | 2020-05-11 | 7 | -53/+30 |
| * | Merge branch 'Requirements' of https://github.com/Syndamia/Mundus into Requir... | Syndamia | 2020-05-11 | 1 | -1/+1 |
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| | * | Update README.md | Kamen | 2020-05-11 | 1 | -1/+1 |
| * | | Added a file with the queries that you need to execute for the program to wor... | Syndamia | 2020-05-11 | 1 | -0/+88 |
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| * | The map is now integrated in the MySQL database (Note: mob fighting and mob t... | Syndamia | 2020-05-11 | 59 | -523/+767 |
| * | Transferred game event logs to MySQL database (database Mundus, table GameEve... | Syndamia | 2020-05-10 | 9 | -32/+85 |
| * | Transferred recipes to MySQL database (database Mundus, table Recipes) using ... | Syndamia | 2020-05-10 | 12 | -177/+348 |
| * | Updated README | Syndamia | 2020-05-10 | 1 | -5/+5 |
| * | Removed executable and updated readme | Syndamia | 2020-05-09 | 2 | -5/+4 |
| * | Refactored a bit switch items code | Syndamia | 2020-05-09 | 1 | -14/+26 |
| * | Added sheep, they have 8 health, they drop mutton steak, 4 energy replenish p... | Syndamia | 2020-05-01 | 15 | -46/+46 |
| * | Added system to restore energy points; it is done by double clicking on a mat... | Syndamia | 2020-05-01 | 27 | -97/+112 |
| * | Implimented energy bar (icons and functionality). For each action you take (m... | Syndamia | 2020-05-01 | 40 | -63/+261 |
| * | Changed file/namespace stucture slightly. Updated executable. Mobs are now in... | Syndamia | 2020-04-30 | 37 | -106/+84 |
| * | Implimented event log. Mob fighting, movement and terraorming add logs upon d... | Syndamia | 2020-04-30 | 20 | -4359/+5159 |
| * | Implimented mob fighting. Implimented wooden longsword and stone longsword we... | Syndamia | 2020-04-30 | 24 | -39/+165 |
| * | Added a proper land cow icon (old one was temporary). Updated executable. | Syndamia | 2020-04-29 | 9 | -7/+7 |
| * | Implimented large game window. Updated executable. | Syndamia | 2020-04-29 | 9 | -855/+21466 |
| * | Implimented difficulty (changes map geenration rates). Updated executable. | Syndamia | 2020-04-29 | 10 | -8/+68 |
| * | Completed documenttion (for the most part). Changed game and mob generation s... | Syndamia | 2020-04-29 | 25 | -52/+166 |
| * | Did documentation for Crafting, Mobs, Superlayers and Tiles services | Syndamia | 2020-04-28 | 14 | -109/+236 |
| * | Implimented medium sized game window (MediumGameWindow). Did some code refact... | Syndamia | 2020-04-28 | 10 | -298/+13903 |
| * | Fixed bug with going up and down between layers. Now, you cannot go up and do... | Syndamia | 2020-04-16 | 8 | -24/+42 |
| * | Changed a bit how mobs work and implimented generation and random movement (o... | Syndamia | 2020-04-16 | 31 | -377/+369 |
| * | Made linux information a bit more precise | Kamen | 2020-04-15 | 1 | -1/+1 |
| * | Implimented a sky superlayer (for now is empty). Refactored code a bit and ad... | Syndamia | 2020-04-15 | 23 | -76/+271 |
| * | Changed stone tools to rock tools (stone tools will be implimented in the fut... | Syndamia | 2020-04-11 | 12 | -25/+24 |
| * | Holes are generated less often. Added new material, U_stone (dropped from U_r... | Syndamia | 2020-04-09 | 8 | -2/+15 |
| * | GroundTile is now an item tile. When breaking ground, you get the ground tile... | Syndamia | 2020-04-09 | 11 | -111/+123 |
| * | Fixed bug, where structures that drop themselves would crash the game if the ... | Syndamia | 2020-04-08 | 2 | -1/+1 |
| * | Making a hole will now only delete structure underneath that isn't walkable | Syndamia | 2020-04-08 | 3 | -4/+7 |
| * | Updated the executable | Syndamia | 2020-04-08 | 2 | -1/+0 |