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-rw-r--r--Mundus/Service/SuperLayers/HeightController.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/Mundus/Service/SuperLayers/HeightController.cs b/Mundus/Service/SuperLayers/HeightController.cs
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+++ b/Mundus/Service/SuperLayers/HeightController.cs
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+using System;
+using Mundus.Data.SuperLayers;
+using Mundus.Service.Mobs;
+
+namespace Mundus.Service.SuperLayers {
+ public static class HeightController {
+ private static ISuperLayer sky = LI.Sky;
+ private static ISuperLayer land = LI.Land;
+ private static ISuperLayer underground = LI.Underground;
+
+ public static ISuperLayer GetLayerUnderneath(ISuperLayer currentLayer) {
+ if (land == currentLayer) {
+ return underground;
+ }
+ if (sky == currentLayer) {
+ return land;
+ }
+ return null;
+ }
+
+ public static ISuperLayer GetLayerUnderneathMob(IMob currentMob) {
+ return GetLayerUnderneath(currentMob.CurrSuperLayer);
+ }
+
+ public static ISuperLayer GetLayerAbove(ISuperLayer currentLayer) {
+ if (underground == currentLayer) {
+ return land;
+ }
+ if (land == currentLayer) {
+ return sky;
+ }
+ return null;
+ }
+
+ public static ISuperLayer GetLayerAboveMob(IMob currentMob) {
+ return GetLayerAbove(currentMob.CurrSuperLayer);
+ }
+ }
+}