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/* The server recieves connections and passes files to the clients
*/
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <sys/wait.h>
#include <string.h>
#include <util.h>
void on_connection(int fd_client) {
char buff[256];
read(fd_client, buff, 256);
int fd;
herr(fd = open(buff, O_RDONLY), "open");
memset(buff, 0, sizeof(buff));
while (read(fd, buff, 256)) {
write(fd_client, buff, strlen(buff));
memset(buff, 0, sizeof(buff));
}
close(fd);
}
int main(int argc, char* argv[]) {
/*
* Create socket for accepting connections
*/
int fd_socket;
herr(fd_socket = socket(AF_INET, SOCK_STREAM, 0), "socket");
struct sockaddr_in sa_socket = {
.sin_family = AF_INET,
.sin_port = inet_atop("8080"),
};
herr(inet_aton("127.0.0.1", &sa_socket.sin_addr.s_addr), "inet_aton");
// Reuse address when in TIME_WAIT state, after listening socket was closed
// https://stackoverflow.com/a/10651048/12036073
// https://superuser.com/questions/173535/what-are-close-wait-and-time-wait-states#comment951880_173543
int true = 1;
herr(setsockopt(fd_socket, SOL_SOCKET, SO_REUSEADDR, &true, sizeof(int)), "setsockopt");
herr(bind(fd_socket, (struct sockaddr*)&sa_socket, sizeof(struct sockaddr_in)), "bind");
herr(listen(fd_socket, 50), "listen");
/*
* Accept connection on the socket
*/
struct sockaddr_in sa_client;
socklen_t sa_client_size = sizeof(struct sockaddr_in);
int fd_client;
int count = 0;
while (count < 2) {
herr(fd_client = accept(fd_socket, (struct sockaddr*)&sa_client, &sa_client_size), "accept");
count++;
int fp = fork();
if (fp == 0) {
close(fd_socket);
on_connection(fd_client);
close(fd_client);
return 0;
}
close(fd_client);
}
close(fd_socket);
printf("Exiting");
while(wait(NULL) > 0);
}
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