/* The server recieves connections and passes files to the clients */ #include #include #include #include #include #include #include #include #include void on_connection(int fd_client) { char buff[256]; read(fd_client, buff, 256); int fd; herr(fd = open(buff, O_RDONLY), "open"); memset(buff, 0, sizeof(buff)); while (read(fd, buff, 256)) { write(fd_client, buff, strlen(buff)); memset(buff, 0, sizeof(buff)); } close(fd); } int main(int argc, char* argv[]) { /* * Create socket for accepting connections */ int fd_socket; herr(fd_socket = socket(AF_INET, SOCK_STREAM, 0), "socket"); struct sockaddr_in sa_socket = { .sin_family = AF_INET, .sin_port = inet_atop("8080"), }; herr(inet_aton("127.0.0.1", &sa_socket.sin_addr.s_addr), "inet_aton"); // Reuse address when in TIME_WAIT state, after listening socket was closed // https://stackoverflow.com/a/10651048/12036073 // https://superuser.com/questions/173535/what-are-close-wait-and-time-wait-states#comment951880_173543 int true = 1; herr(setsockopt(fd_socket, SOL_SOCKET, SO_REUSEADDR, &true, sizeof(int)), "setsockopt"); herr(bind(fd_socket, (struct sockaddr*)&sa_socket, sizeof(struct sockaddr_in)), "bind"); herr(listen(fd_socket, 50), "listen"); /* * Accept connection on the socket */ struct sockaddr_in sa_client; socklen_t sa_client_size = sizeof(struct sockaddr_in); int fd_client; int count = 0; while (count < 2) { herr(fd_client = accept(fd_socket, (struct sockaddr*)&sa_client, &sa_client_size), "accept"); count++; int fp = fork(); if (fp == 0) { close(fd_socket); on_connection(fd_client); close(fd_client); return 0; } close(fd_client); } close(fd_socket); printf("Exiting"); while(wait(NULL) > 0); }